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Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
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Camera Merge branch 'master' into LightweightPipeline 7 年前
Debugging Merge branch 'master' into LightweightPipeline 7 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Inputs - Updated ShadowsTest scene with a setup of cameras. 7 年前
Resources Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary Merge branch 'master' into LightweightPipeline 7 年前
Shadow Merge branch 'master' into LightweightPipeline 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs [gc]Convert to pooling 8 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.inl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前
Singleton.cs fix formatting 8 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch) 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前