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Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
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Data added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Editor Merge pull request #663 from Unity-Technologies/asmdef-fixes 7 年前
Materials Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Shaders Runned auto format tool. 7 年前
Data.meta LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Runned auto format tool. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Runned auto format tool. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Runned auto format tool. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderUtils.cs Runned auto format tool. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
package.json Bump version + Various fixes for assembly definition files: 7 年前
package.json.meta Update to latest post processing, bump package version and include some package files in the repo 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前