您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
..
ClusteredUtils.h minor clean up for some clustered utility functions 7 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FPTLRenderPipeline.asset light/probe lists reference implementation 7 年前
FPTLRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
FinalPass.shader tabs -> spaces 8 年前
FinalPass.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
FptlLighting.cs Merge master 7 年前
FptlLighting.cs.meta throwing in fptl project 9 年前
Internal-DeferredReflections.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredReflections.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
Internal-DeferredShading.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredShading.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightBoundsDebug.shader [Format]Reformat via format.pl to match the new conventions 8 年前
LightBoundsDebug.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightDefinitions.cs add a comment about possible cluster tile sizes 8 年前
LightDefinitions.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
LightDefinitions.cs.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightDefinitions.cs.meta throwing in fptl project 9 年前
LightingConvexHullUtils.hlsl minor clean up 7 年前
LightingConvexHullUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightingTemplate.hlsl Upgrade FPTL for the new ShaderLibrary 7 年前
LightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
LightingUtils.hlsl support orthographic projection in tiled lighting (fptl renderloop only atm) 8 年前
LightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
ReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardLightingTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardLightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardLightingUtils.hlsl cleanup 7 年前
RegularForwardLightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
RegularForwardReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
ShaderBase.h fix box projection issue with DirectionToSphericalTexCoordinate 8 年前
ShaderBase.h.meta throwing in fptl project 9 年前
Shadow.hlsl Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Shadow.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowContext.hlsl Upgrade FPTL for the new ShaderLibrary 7 年前
ShadowContext.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowDispatch.hlsl Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 8 年前
ShadowDispatch.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
SkyboxHelper.cs Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
SkyboxHelper.cs.meta More work 8 年前
SortingComputeUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
SortingComputeUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
StandardTest.shader Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
StandardTest.shader.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledLightingTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledLightingTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledLightingUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
TiledLightingUtils.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
TiledReflectionTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledReflectionTemplate.hlsl.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
UnityStandardForwardNew.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
UnityStandardForwardNew.cginc.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild-bigtile.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 8 年前
lightlistbuild-bigtile.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild-clustered.compute minor clean up 7 年前
lightlistbuild-clustered.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
lightlistbuild.compute support orthographic projection in tiled lighting (fptl renderloop only atm) 8 年前
lightlistbuild.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前
scrbound.compute minor clean up 7 年前
scrbound.compute.meta Move non-shipping pipelines to TestbedPipelines/ 7 年前