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Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
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LightweightBRDF.cginc Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
LightweightBRDF.cginc.meta Add LW SRP into material graph 7 年前
LightweightCore.cginc Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightInput.cginc Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
LightweightInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightLighting.cginc Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
LightweightLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPassLit.cginc Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightPassLit.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightShadows.cginc Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandardShaderPBS.shader Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightStandardShaderPBS.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardSimpleLighting.shader Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 8 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前