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Felipe Lira da5a9b1b forced MSAA being disabled when postprocessing is on to avoid issues. 7 年前
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Editor Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Materials Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Shaders Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs forced MSAA being disabled when postprocessing is on to avoid issues. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前