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d9a306ac
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
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Editor
文件历史
GitHub
5a490473
Merge pull request
#1427
from Unity-Technologies/Fix-issue-with-emissioncolor
Fix issue with emissionColor not reset to white in material reset
7 年前
..
AssetPostProcessors
Merge pull request #1411 from Unity-Technologies/StackLit2
7 年前
BuildPlayer
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
7 年前
Camera
Run code formatter.
7 年前
Decal
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
7 年前
EditorRenderPipelineResources
Run code formatter.
7 年前
Lighting
Merge pull request #1397 from Unity-Technologies/feature/SSR
7 年前
Material
Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor
7 年前
RenderLoopSettings
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
7 年前
ShaderGraph
Merge pull request #1414 from Unity-Technologies/sg/fix-hd-lightmap
7 年前
Shadows
Run code formatter.
7 年前
Sky
Run code formatter.
7 年前
AssetPostProcessors.meta
Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED)
7 年前
BaseUI.cs
Run code formatter.
7 年前
BaseUI.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
BuildPlayer.meta
HDRP: Add build processor to reject unsupported build
7 年前
Camera.meta
[HDCameraEditor] (wip)
7 年前
Decal.meta
Update decal menu
7 年前
EditorRenderPipelineResources.meta
[ReflectionProbeEditor] Moved resources
7 年前
HDAssetFactory.cs
HDRP: PreIntegratedFDG material as resource
7 年前
HDAssetFactory.cs.meta
Moved asset/resources editor code out of runtime classes
7 年前
HDBaseEditor.cs
Run code formatter.
7 年前
HDBaseEditor.cs.meta
Full SSS refactor
7 年前
HDEditorCLI.cs
Run code formatter.
7 年前
HDEditorCLI.cs.meta
Added CLI utility to reset material keywords
7 年前
HDEditorUtils.cs
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
HDEditorUtils.cs.meta
Moved editor code from HDUtils to HDEditorUtils
7 年前
HDRenderPipelineMenuItems.cs
Run code formatter.
7 年前
HDRenderPipelineMenuItems.cs.meta
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
HDShaderIncludePaths.cs
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
HDShaderIncludePaths.cs.meta
Export proper shader paths for HD / LW
7 年前
Lighting.meta
First draft of new light editor
7 年前
Material.meta
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
RenderLoopSettings.meta
[HDCameraEditor] Refactored UI Framework
7 年前
ShaderGraph.meta
Move HD sub-shader into HD package
7 年前
Shadows.meta
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
7 年前
Sky.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
UpgradeStandardShaderMaterials.cs
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
UpgradeStandardShaderMaterials.cs.meta
Material Upgrader support first pass
8 年前
cli.ps1
Added CLI utility to reset material keywords
7 年前
cli.ps1.meta
Added CLI utility to reset material keywords
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef
Fix paths and imports for HD sub-shader
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前