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Evgenii Golubev 0ed1b80b Global rename 7 年前
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ApplyDistorsion.compute Change shader include paths to take advantage of Core being an include path now 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
CameraMotionVectors.shader Global rename 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultCommonSettings.asset HDRenderPipeline.: Create RenderPipelineResources 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
DefaultHDMaterial.mat Test scene for realtime cubemaps 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthDownsample.compute Change shader include paths to take advantage of Core being an include path now 7 年前
DepthDownsample.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
HDRenderPipelineResources.asset.meta Prototype for distorstion 7 年前
RenderPipelineResources.cs HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前