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Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
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Editor Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Materials Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Shaders Merge branch 'Unity-2017.3' 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Update lightweight pipeline / SRP version 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Cleaned up unused usings 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前