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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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Material
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Lit
文件历史
Sebastien Lagarde
48c698bd
Revert last wrongly merge in Unity2017.3, should not have been done...
7 年前
..
Editor
Merge pull request #572 from Unity-Technologies/Update-various-UI
7 年前
Resources
Merge pull request #564 from EvgeniiG/Unity-2017.3
7 年前
SSSProfile
Revert last wrongly merge in Unity2017.3, should not have been done...
7 年前
ShaderPass
Merge pull request #558 from Unity-Technologies/Update-metapass
7 年前
Editor.meta
HDRenderLoop: Move editor thing in editor directory to be able to build a player
8 年前
Lit.cs
merge unity 2017.3
7 年前
Lit.cs.hlsl
Renamed opacity mask to transmittance mask
7 年前
Lit.cs.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.cs.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.hlsl
Pass the parameter under a different name for symmetry
7 年前
Lit.hlsl.meta
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Lit.shader
merge unity 2017.3
7 年前
Lit.shader.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitData.hlsl
merge unity 2017.3
7 年前
LitData.hlsl.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitDataDisplacement.hlsl
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitDataDisplacement.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitDataIndividualLayer.hlsl
merge unity 2017.3
7 年前
LitDataIndividualLayer.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitDataMeshModification.hlsl
merge unity 2017.3
7 年前
LitDataMeshModification.hlsl.meta
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
7 年前
LitProperties.hlsl
merge unity 2017.3
7 年前
LitProperties.hlsl.meta
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
LitReference.hlsl
Replace GetViewShiftedNormal() with GetViewReflectedNormal()
7 年前
LitReference.hlsl.meta
HDRenderPipeline: Split reference code of lit shaders to increase readability
7 年前
LitTessellation.shader
merge unity 2017.3
7 年前
LitTessellation.shader.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LtcData.DisneyDiffuse.cs
Update the precomputed magnitude table for the Disney Diffuse
7 年前
LtcData.DisneyDiffuse.cs.meta
Update LTC LUT data
8 年前
LtcData.GGX.cs
Cleaned up unused usings
7 年前
LtcData.GGX.cs.meta
Update LTC LUT data
8 年前
PatchStandardShaderToNewNamingConvention.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
Resources.meta
HDRenderLoop: Loop now work in standalone win64 player
8 年前
SSSProfile.meta
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
ShaderPass.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
SubsurfaceScatteringSettings.cs
merge unity 2017.3
7 年前
SubsurfaceScatteringSettings.cs.hlsl
Clean up the volumetric lighting code
7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
SubsurfaceScatteringSettings.cs.meta
Full SSS refactor
7 年前