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Sebastien Lagarde c815cbdb more update 7 年前
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Builtin Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
Character more update 7 年前
Eye more update 7 年前
Fabric more update 7 年前
Hair more update 7 年前
LayeredLit Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
Lit Revert last wrongly merge in Unity2017.3, should not have been done... 7 年前
Unlit HDrenderPiepline: fix wrong scale and bias application on distortion texture 7 年前
Vegetation more update 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Character.meta Add Character 7 年前
Eye.meta Update project from sratch 7 年前
Fabric.meta Update project from sratch 7 年前
Hair.meta Update project from sratch 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
LightEvaluationShare1.hlsl merge 7 年前
LightEvaluationShare1.hlsl.meta Update project from sratch 7 年前
LightEvaluationShare2.hlsl merge 7 年前
LightEvaluationShare2.hlsl.meta Update project from sratch 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Merge branch 'YibingProject' into Unity-2017.3 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl merge unity 2017.3 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Vegetation.meta Update with latest from Yibing project 7 年前