您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 7 年前
..
LightweightPipelineAsset.cs Exposed render scale and shadow distance to be set by script. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineEditorResources.asset Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.cs Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
LightweightPipelineEditorResources.cs.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.asset Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
LightweightPipelineResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.cs Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
LightweightPipelineResources.cs.meta Split resources into editor and runtime resources 7 年前