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RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
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AtmosphericScattering Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Light Merge pull request #1870 from Unity-Technologies/HDRP/staging 6 年前
LightLoop Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
Reflection Add support for LightLayers on reflection probe 6 年前
ScreenSpaceLighting Merge pull request #1803 from Unity-Technologies/HDRP/staging 6 年前
Volumetrics Merge pull request #1870 from Unity-Technologies/HDRP/staging 6 年前
AtmosphericScattering.meta Changes based on review feedback 6 年前
Deferred.shader Add light linking support (#1758) 6 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs Renamed Area to Rectangle 6 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
IndirectLightingController.cs Added indirect light control for stacklit 6 年前
IndirectLightingController.cs.meta Added indirect light control for stacklit 6 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs Add support for LightLayers on reflection probe 6 年前
LightDefinition.cs.hlsl Add support for LightLayers on reflection probe 6 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Remove dependence on the NdotL for thickness evaluation for translucency 6 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtils.cs Moved area light convertion code to LightUtils 6 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Run code formatter. 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
ScreenSpaceLighting.meta Changes based on review feedback 6 年前
ScreenSpaceShadow.compute rename deferredShadow => screenspaceshadow + change to RG16 6 年前
ScreenSpaceShadow.compute.meta Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
SphericalHarmonics.cs fix no namespace runtime class 6 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前