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Antoine Lelievre b2cf9b0e Added a volume to control the indirect light intensity 6 年前
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AtmosphericScattering Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Light Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
LightLoop Added a volume to control the indirect light intensity 6 年前
Reflection HDRP: Better fix for late init of reflection probe 6 年前
ScreenSpaceLighting Changes based on review feedback 6 年前
Volumetrics Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
AtmosphericScattering.meta Changes based on review feedback 6 年前
Deferred.shader Add light linking support (#1758) 6 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs Fix issue with indirect color and color temperature not take into account 6 年前
GlobalIlluminationUtils.cs.meta Push first draft 6 年前
IndirectLightingControl.cs Added a volume to control the indirect light intensity 6 年前
IndirectLightingControl.cs.meta Added a volume to control the indirect light intensity 6 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs Simplified Show light type debug settings 6 年前
LightDefinition.cs.hlsl Add light linking support (#1758) 6 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Add light linking support (#1758) 6 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtils.cs Fix convertion when in editor + fix color temperature with GI static 6 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Run code formatter. 6 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
ScreenSpaceLighting.meta Changes based on review feedback 6 年前
ScreenSpaceShadow.compute Add opacity parameter for contact shadow 6 年前
ScreenSpaceShadow.compute.meta Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 6 年前
SphericalHarmonics.cs fix no namespace runtime class 6 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前