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Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
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ClusteredUtils.h unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FinalPass.shader [fptl] no gamma conversion in final pass 8 年前
FinalPass.shader.meta More work 8 年前
FptlLighting.cs API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
FptlLighting.cs.meta throwing in fptl project 9 年前
Internal-DeferredReflections.shader isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 9 年前
Internal-DeferredShading.shader isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 9 年前
LightDefinitions.cs removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinitions.cs.hlsl removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
LightDefinitions.cs.hlsl.meta Add support for directional light 8 年前
LightDefinitions.cs.meta throwing in fptl project 9 年前
LightingTemplate.hlsl isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
LightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
ReflectionTemplate.hlsl isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
ReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
StandardTest.shader tiled forward (transparencies too) 8 年前
StandardTest.shader.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingTemplate.hlsl unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
TiledLightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingUtils.hlsl get rid of a static I don't need 8 年前
TiledLightingUtils.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledReflectionTemplate.hlsl isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
TiledReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
UnityStandardForwardNew.cginc isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
UnityStandardForwardNew.cginc.meta HDRenderLoop; start support of reflection probe 8 年前
lightlistbuild-clustered.compute isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
lightlistbuild-clustered.compute.meta Add a test scene for HDRenderLoop 8 年前
lightlistbuild.compute spot is Z aligned in unity 8 年前
lightlistbuild.compute.meta throwing in fptl project 9 年前
renderloopfptl.asset make all kernels available and slot in clustered shader 8 年前
renderloopfptl.asset.meta throwing in fptl project 9 年前
scrbound.compute missed a file in the last commit 8 年前
scrbound.compute.meta throwing in fptl project 9 年前