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Sebastien Lagarde b08cad3f HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
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ForwardRenderLoop Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderLoop HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary HDRenderLoop: rename decompress DXT5nm function + add AGorRG version 8 年前
Tests renderloop test framework and a simple test stub 8 年前
common HDRenderLoop; start support of reflection probe 8 年前
fptl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
AdditionalLightData.cs Initial ScriptableRenderLoop 9 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 9 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoop.cs semi-temporary hack to reload .compute assets 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 9 年前
ScriptableRenderLoopPicker.cs semi-temporary hack to reload .compute assets 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 9 年前
ShaderLibrary.meta First set of files 8 年前
Tests.meta renderloop test framework and a simple test stub 8 年前
common.meta throwing in fptl project 9 年前
fptl.meta throwing in fptl project 9 年前