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Peter Bay Bastian c118b914 Insert missing remove method call in remove method (fixes #200) 7 年前
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AbstractMaterialGraph.cs Insert missing remove method call in remove method (fixes #200) 7 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
AbstractMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
AbstractShaderProperty.cs Finish refactoring subgraphs. 7 年前
AbstractShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
BitangentMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
BitangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
BooleanMaterialSlot.cs PR Fixes 7 年前
BooleanMaterialSlot.cs.meta Boolean node and type (part 1) 7 年前
BooleanShaderProperty.cs Add Branch node 7 年前
BooleanShaderProperty.cs.meta Boolean node and type (part 1) 7 年前
ColorMaterialSlot.cs Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
ColorMaterialSlot.cs.meta Color slots (a vec4 slot with a different input control) 7 年前
ColorRGBMaterialSlot.cs Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
ColorRGBMaterialSlot.cs.meta Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot 7 年前
ColorShaderProperty.cs Color control refactor 7 年前
ColorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
CubemapInputMaterialSlot.cs Various refactorings and improvements (#139) 7 年前
CubemapInputMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapMaterialSlot.cs Added Cubemap nodes 7 年前
CubemapMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapShaderProperty.cs Finish refactoring subgraphs. 7 年前
CubemapShaderProperty.cs.meta Added Cubemap nodes 7 年前
DynamicVectorMaterialSlot.cs Vector1 property refactor and types 7 年前
DynamicVectorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
IMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialSlotHasValue.cs Fix up linar / gamma state of color nodes when they get inlined. 7 年前
IMaterialSlotHasValue.cs.meta Fix up linar / gamma state of color nodes when they get inlined. 7 年前
IShaderGraph.cs Fix concrete slots not being initialized. 7 年前
IShaderGraph.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
IShaderProperty.cs Finish refactoring subgraphs. 7 年前
IShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
MaterialGraph.cs For final shader generation use the master node. 7 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs Use helper function to figure out if we have warnings or errors. 7 年前
MaterialGraphAsset.cs.meta Merge pull request #144 (Upgrade to use new shader library) 7 年前
MaterialSlot.cs Vector1 property refactor and types 7 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Matrix2MaterialSlot.cs Run code format tool 7 年前
Matrix2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix3MaterialSlot.cs Run code format tool 7 年前
Matrix3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix4MaterialSlot.cs Run code format tool 7 年前
Matrix4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
NormalMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
NormalMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
PositionMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
PositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Precision.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Precision.cs.meta [shader graph]Data refactor 3 9 年前
PreviewMode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 9 年前
PreviewProperty.cs Vector1 property refactor and types 7 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 9 年前
SamplerStateMaterialSlot.cs Run code format tool 7 年前
SamplerStateMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SamplerStateShaderProperty.cs Fix Sampler State property 7 年前
SamplerStateShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
ScreenPositionMaterialSlot.cs Fixes for PR 7 年前
ScreenPositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SerializableCubemap.cs [FIX] #162 Checking if the texture has changed or not and updating accordingly. 7 年前
SerializableCubemap.cs.meta Added Cubemap nodes 7 年前
SerializableGuid.cs Run code format tool 7 年前
SerializableGuid.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
SerializableMesh.cs Add SerializableMesh 7 年前
SerializableMesh.cs.meta Add SerializableMesh 7 年前
SerializableTexture.cs [FIX] #162 Checking if the texture has changed or not and updating accordingly. 7 年前
SerializableTexture.cs.meta Move graph things from Runtime to Editor 7 年前
ShaderGraphRequirements.cs Move GetRequirements into ShaderGraphRequirements and give it a nicer name 7 年前
ShaderGraphRequirements.cs.meta Move graph things from Runtime to Editor 7 年前
SpaceMaterialSlot.cs Run code format tool 7 年前
SpaceMaterialSlot.cs.meta Working on improving texture node: 7 年前
TangentMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
TangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Texture2DInputMaterialSlot.cs Various refactorings and improvements (#139) 7 年前
Texture2DInputMaterialSlot.cs.meta Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
TextureSamplerState.cs Add missing Sampler State types 7 年前
TextureSamplerState.cs.meta Move graph things from Runtime to Editor 7 年前
TextureShaderProperty.cs Finish refactoring subgraphs. 7 年前
TextureShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
UVMaterialSlot.cs Possible fix for #154 - UV channel was not being serialized 7 年前
UVMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1MaterialSlot.cs Vector1 property refactor and types 7 年前
Vector1MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1ShaderProperty.cs Add FormerName tag to Vector1ShaderProperty 7 年前
Vector1ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector2MaterialSlot.cs [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Vector2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2ShaderProperty.cs Changing sub graphs to use functions instead of inlining. 7 年前
Vector2ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector3MaterialSlot.cs [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Vector3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector3ShaderProperty.cs Changing sub graphs to use functions instead of inlining. 7 年前
Vector3ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector4MaterialSlot.cs [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Vector4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector4ShaderProperty.cs Various refactorings and improvements (#139) 7 年前
Vector4ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VectorShaderProperty.cs Changing sub graphs to use functions instead of inlining. 7 年前
VectorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VertexColorMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
VertexColorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ViewDirectionMaterialSlot.cs Changing sub graphs to use functions instead of inlining. 7 年前
ViewDirectionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前