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626 行
22 KiB
626 行
22 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public abstract class AbstractMaterialGraph : IGraph, ISerializationCallbackReceiver, IGenerateProperties
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{
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public IGraphObject owner { get; set; }
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#region Property data
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[NonSerialized]
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List<IShaderProperty> m_Properties = new List<IShaderProperty>();
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public IEnumerable<IShaderProperty> properties
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{
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get { return m_Properties; }
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}
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializedProperties = new List<SerializationHelper.JSONSerializedElement>();
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[NonSerialized]
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List<IShaderProperty> m_AddedProperties = new List<IShaderProperty>();
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public IEnumerable<IShaderProperty> addedProperties
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{
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get { return m_AddedProperties; }
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}
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[NonSerialized]
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List<Guid> m_RemovedProperties = new List<Guid>();
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public IEnumerable<Guid> removedProperties
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{
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get { return m_RemovedProperties; }
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}
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[NonSerialized]
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List<IShaderProperty> m_MovedProperties = new List<IShaderProperty>();
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public IEnumerable<IShaderProperty> movedProperties
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{
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get { return m_MovedProperties; }
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}
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[SerializeField]
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SerializableGuid m_GUID = new SerializableGuid();
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public Guid guid
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{
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get { return m_GUID.guid; }
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}
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#endregion
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#region Node data
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[NonSerialized]
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Stack<Identifier> m_FreeNodeTempIds = new Stack<Identifier>();
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[NonSerialized]
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List<AbstractMaterialNode> m_Nodes = new List<AbstractMaterialNode>();
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[NonSerialized]
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Dictionary<Guid, INode> m_NodeDictionary = new Dictionary<Guid, INode>();
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public IEnumerable<T> GetNodes<T>() where T : INode
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{
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return m_Nodes.Where(x => x != null).OfType<T>();
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}
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
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[NonSerialized]
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List<INode> m_AddedNodes = new List<INode>();
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public IEnumerable<INode> addedNodes
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{
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get { return m_AddedNodes; }
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}
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[NonSerialized]
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List<INode> m_RemovedNodes = new List<INode>();
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public IEnumerable<INode> removedNodes
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{
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get { return m_RemovedNodes; }
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}
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#endregion
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#region Edge data
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[NonSerialized]
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List<IEdge> m_Edges = new List<IEdge>();
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public IEnumerable<IEdge> edges
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{
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get { return m_Edges; }
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}
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
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[NonSerialized]
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Dictionary<Guid, List<IEdge>> m_NodeEdges = new Dictionary<Guid, List<IEdge>>();
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[NonSerialized]
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List<IEdge> m_AddedEdges = new List<IEdge>();
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public IEnumerable<IEdge> addedEdges
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{
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get { return m_AddedEdges; }
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}
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[NonSerialized]
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List<IEdge> m_RemovedEdges = new List<IEdge>();
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public IEnumerable<IEdge> removedEdges
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{
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get { return m_RemovedEdges; }
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}
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#endregion
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[SerializeField]
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InspectorPreviewData m_PreviewData = new InspectorPreviewData();
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public InspectorPreviewData previewData
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{
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get { return m_PreviewData; }
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set { m_PreviewData = value; }
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}
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public void ClearChanges()
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{
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m_AddedNodes.Clear();
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m_RemovedNodes.Clear();
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m_AddedEdges.Clear();
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m_RemovedEdges.Clear();
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m_AddedProperties.Clear();
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m_RemovedProperties.Clear();
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m_MovedProperties.Clear();
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}
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public virtual void AddNode(INode node)
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{
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if (node is AbstractMaterialNode)
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{
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AddNodeNoValidate(node);
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ValidateGraph();
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}
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else
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{
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Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode));
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}
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}
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void AddNodeNoValidate(INode node)
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{
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var materialNode = (AbstractMaterialNode)node;
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materialNode.owner = this;
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if (m_FreeNodeTempIds.Any())
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{
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var id = m_FreeNodeTempIds.Pop();
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id.IncrementVersion();
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materialNode.tempId = id;
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m_Nodes[id.index] = materialNode;
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}
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else
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{
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var id = new Identifier(m_Nodes.Count);
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materialNode.tempId = id;
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m_Nodes.Add(materialNode);
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}
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m_NodeDictionary.Add(materialNode.guid, materialNode);
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m_AddedNodes.Add(materialNode);
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}
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public void RemoveNode(INode node)
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{
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if (!node.canDeleteNode)
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return;
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RemoveNodeNoValidate(node);
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ValidateGraph();
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}
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void RemoveNodeNoValidate(INode node)
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{
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var materialNode = (AbstractMaterialNode)node;
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if (!materialNode.canDeleteNode)
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return;
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m_Nodes[materialNode.tempId.index] = null;
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m_FreeNodeTempIds.Push(materialNode.tempId);
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m_NodeDictionary.Remove(materialNode.guid);
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m_RemovedNodes.Add(materialNode);
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}
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void AddEdgeToNodeEdges(IEdge edge)
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{
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List<IEdge> inputEdges;
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if (!m_NodeEdges.TryGetValue(edge.inputSlot.nodeGuid, out inputEdges))
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m_NodeEdges[edge.inputSlot.nodeGuid] = inputEdges = new List<IEdge>();
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inputEdges.Add(edge);
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List<IEdge> outputEdges;
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if (!m_NodeEdges.TryGetValue(edge.outputSlot.nodeGuid, out outputEdges))
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m_NodeEdges[edge.outputSlot.nodeGuid] = outputEdges = new List<IEdge>();
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outputEdges.Add(edge);
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}
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IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef)
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{
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var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid);
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var toNode = GetNodeFromGuid(toSlotRef.nodeGuid);
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if (fromNode == null || toNode == null)
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return null;
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// if fromNode is already connected to toNode
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// do now allow a connection as toNode will then
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// have an edge to fromNode creating a cycle.
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// if this is parsed it will lead to an infinite loop.
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var dependentNodes = new List<INode>();
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NodeUtils.CollectNodesNodeFeedsInto(dependentNodes, toNode);
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if (dependentNodes.Contains(fromNode))
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return null;
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var fromSlot = fromNode.FindSlot<ISlot>(fromSlotRef.slotId);
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var toSlot = toNode.FindSlot<ISlot>(toSlotRef.slotId);
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if (fromSlot.isOutputSlot == toSlot.isOutputSlot)
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return null;
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var outputSlot = fromSlot.isOutputSlot ? fromSlotRef : toSlotRef;
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var inputSlot = fromSlot.isInputSlot ? fromSlotRef : toSlotRef;
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s_TempEdges.Clear();
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GetEdges(inputSlot, s_TempEdges);
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// remove any inputs that exits before adding
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foreach (var edge in s_TempEdges)
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{
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RemoveEdgeNoValidate(edge);
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}
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var newEdge = new Edge(outputSlot, inputSlot);
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m_Edges.Add(newEdge);
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m_AddedEdges.Add(newEdge);
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AddEdgeToNodeEdges(newEdge);
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//Debug.LogFormat("Connected edge: {0} -> {1} ({2} -> {3})\n{4}", newEdge.outputSlot.nodeGuid, newEdge.inputSlot.nodeGuid, fromNode.name, toNode.name, Environment.StackTrace);
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return newEdge;
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}
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public virtual IEdge Connect(SlotReference fromSlotRef, SlotReference toSlotRef)
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{
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var newEdge = ConnectNoValidate(fromSlotRef, toSlotRef);
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ValidateGraph();
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return newEdge;
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}
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public virtual void RemoveEdge(IEdge e)
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{
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RemoveEdgeNoValidate(e);
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ValidateGraph();
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}
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public void RemoveElements(IEnumerable<INode> nodes, IEnumerable<IEdge> edges)
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{
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foreach (var edge in edges.ToArray())
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RemoveEdgeNoValidate(edge);
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foreach (var serializableNode in nodes.ToArray())
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RemoveNodeNoValidate(serializableNode);
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ValidateGraph();
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}
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protected void RemoveEdgeNoValidate(IEdge e)
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{
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e = m_Edges.FirstOrDefault(x => x.Equals(e));
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if (e == null)
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throw new ArgumentException("Trying to remove an edge that does not exist.", "e");
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m_Edges.Remove(e);
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List<IEdge> inputNodeEdges;
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if (m_NodeEdges.TryGetValue(e.inputSlot.nodeGuid, out inputNodeEdges))
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inputNodeEdges.Remove(e);
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List<IEdge> outputNodeEdges;
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if (m_NodeEdges.TryGetValue(e.outputSlot.nodeGuid, out outputNodeEdges))
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outputNodeEdges.Remove(e);
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m_RemovedEdges.Add(e);
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}
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public INode GetNodeFromGuid(Guid guid)
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{
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INode node;
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m_NodeDictionary.TryGetValue(guid, out node);
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return node;
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}
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public INode GetNodeFromTempId(Identifier tempId)
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{
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var node = m_Nodes[tempId.index];
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if (node == null)
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throw new Exception("Index does not contain a node.");
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if (node.tempId.version != tempId.version)
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throw new Exception("Trying to retrieve a node that was removed from the graph.");
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return node;
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}
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public bool ContainsNodeGuid(Guid guid)
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{
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return m_NodeDictionary.ContainsKey(guid);
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}
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public T GetNodeFromGuid<T>(Guid guid) where T : INode
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{
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var node = GetNodeFromGuid(guid);
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if (node is T)
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return (T)node;
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return default(T);
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}
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public void GetEdges(SlotReference s, List<IEdge> foundEdges)
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{
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var node = GetNodeFromGuid(s.nodeGuid);
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if (node == null)
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{
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Debug.LogWarning("Node does not exist");
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return;
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}
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ISlot slot = node.FindSlot<ISlot>(s.slotId);
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List<IEdge> candidateEdges;
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if (!m_NodeEdges.TryGetValue(s.nodeGuid, out candidateEdges))
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return;
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foreach (var edge in candidateEdges)
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{
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var cs = slot.isInputSlot ? edge.inputSlot : edge.outputSlot;
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if (cs.nodeGuid == s.nodeGuid && cs.slotId == s.slotId)
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foundEdges.Add(edge);
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}
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}
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public virtual void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
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{
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foreach (var prop in properties)
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collector.AddShaderProperty(prop);
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}
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public void AddShaderProperty(IShaderProperty property)
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{
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if (property == null)
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return;
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if (m_Properties.Contains(property))
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return;
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property.displayName = property.displayName.Trim();
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if (m_Properties.Any(p => p.displayName == property.displayName))
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{
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var regex = new Regex(@"^" + Regex.Escape(property.displayName) + @" \((\d+)\)$");
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var existingDuplicateNumbers = m_Properties.Select(p => regex.Match(p.displayName)).Where(m => m.Success).Select(m => int.Parse(m.Groups[1].Value)).Where(n => n > 0).ToList();
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var duplicateNumber = 1;
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existingDuplicateNumbers.Sort();
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if (existingDuplicateNumbers.Any() && existingDuplicateNumbers.First() == 1)
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{
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duplicateNumber = existingDuplicateNumbers.Last() + 1;
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for (var i = 1; i < existingDuplicateNumbers.Count; i++)
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{
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if (existingDuplicateNumbers[i - 1] != existingDuplicateNumbers[i] - 1)
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{
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duplicateNumber = existingDuplicateNumbers[i - 1] + 1;
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break;
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}
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}
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}
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property.displayName = string.Format("{0} ({1})", property.displayName, duplicateNumber);
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}
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m_Properties.Add(property);
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m_AddedProperties.Add(property);
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}
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public void RemoveShaderProperty(Guid guid)
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{
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var propertyNodes = GetNodes<PropertyNode>().Where(x => x.propertyGuid == guid).ToList();
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foreach (var propNode in propertyNodes)
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ReplacePropertyNodeWithConcreteNodeNoValidate(propNode);
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RemoveShaderPropertyNoValidate(guid);
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ValidateGraph();
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}
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public void MoveShaderProperty(IShaderProperty property, int newIndex)
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{
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if (newIndex > m_Properties.Count || newIndex < 0)
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throw new ArgumentException("New index is not within properties list.");
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var currentIndex = m_Properties.IndexOf(property);
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if (currentIndex == -1)
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throw new ArgumentException("Property is not in graph.");
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if (newIndex == currentIndex)
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return;
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m_Properties.RemoveAt(currentIndex);
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if (newIndex > currentIndex)
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newIndex--;
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var isLast = newIndex == m_Properties.Count;
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if (isLast)
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m_Properties.Add(property);
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else
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m_Properties.Insert(newIndex, property);
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if (!m_MovedProperties.Contains(property))
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m_MovedProperties.Add(property);
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}
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public int GetShaderPropertyIndex(IShaderProperty property)
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{
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return m_Properties.IndexOf(property);
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}
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void RemoveShaderPropertyNoValidate(Guid guid)
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{
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if (m_Properties.RemoveAll(x => x.guid == guid) > 0)
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{
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m_RemovedProperties.Add(guid);
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m_AddedProperties.RemoveAll(x => x.guid == guid);
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m_MovedProperties.RemoveAll(x => x.guid == guid);
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}
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}
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static List<IEdge> s_TempEdges = new List<IEdge>();
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public void ReplacePropertyNodeWithConcreteNode(PropertyNode propertyNode)
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{
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ReplacePropertyNodeWithConcreteNodeNoValidate(propertyNode);
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ValidateGraph();
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}
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void ReplacePropertyNodeWithConcreteNodeNoValidate(PropertyNode propertyNode)
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{
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var property = properties.FirstOrDefault(x => x.guid == propertyNode.propertyGuid);
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if (property == null)
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return;
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var node = property.ToConcreteNode();
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if (!(node is AbstractMaterialNode))
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return;
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var slot = propertyNode.FindOutputSlot<MaterialSlot>(PropertyNode.OutputSlotId);
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var newSlot = node.GetOutputSlots<MaterialSlot>().FirstOrDefault(s => s.valueType == slot.valueType);
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if (newSlot == null)
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return;
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node.drawState = propertyNode.drawState;
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AddNodeNoValidate(node);
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foreach (var edge in this.GetEdges(slot.slotReference))
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ConnectNoValidate(newSlot.slotReference, edge.inputSlot);
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RemoveNodeNoValidate(propertyNode);
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}
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public void ValidateGraph()
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{
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var propertyNodes = GetNodes<PropertyNode>().Where(n => !m_Properties.Any(p => p.guid == n.propertyGuid)).ToArray();
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foreach (var pNode in propertyNodes)
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ReplacePropertyNodeWithConcreteNodeNoValidate(pNode);
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//First validate edges, remove any
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//orphans. This can happen if a user
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//manually modifies serialized data
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//of if they delete a node in the inspector
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//debug view.
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foreach (var edge in edges.ToArray())
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{
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var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid);
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var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid);
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MaterialSlot outputSlot = null;
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MaterialSlot inputSlot = null;
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if (outputNode != null && inputNode != null)
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{
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outputSlot = outputNode.FindOutputSlot<MaterialSlot>(edge.outputSlot.slotId);
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inputSlot = inputNode.FindInputSlot<MaterialSlot>(edge.inputSlot.slotId);
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}
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if (outputNode == null
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|| inputNode == null
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|| outputSlot == null
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|| inputSlot == null
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|| !outputSlot.IsCompatibleWith(inputSlot))
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{
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//orphaned edge
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RemoveEdgeNoValidate(edge);
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}
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}
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foreach (var node in GetNodes<INode>())
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node.ValidateNode();
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foreach (var edge in m_AddedEdges.ToList())
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{
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if (!ContainsNodeGuid(edge.outputSlot.nodeGuid) || !ContainsNodeGuid(edge.inputSlot.nodeGuid))
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{
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Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}\n{2}", edge.outputSlot.nodeGuid, edge.inputSlot.nodeGuid, Environment.StackTrace);
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m_AddedEdges.Remove(edge);
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}
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}
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}
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public void ReplaceWith(IGraph other)
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{
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var otherMg = other as AbstractMaterialGraph;
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if (otherMg == null)
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throw new ArgumentException("Can only replace with another AbstractMaterialGraph", "other");
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using (var removedPropertiesPooledObject = ListPool<Guid>.GetDisposable())
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{
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var removedPropertyGuids = removedPropertiesPooledObject.value;
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foreach (var property in m_Properties)
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removedPropertyGuids.Add(property.guid);
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foreach (var propertyGuid in removedPropertyGuids)
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RemoveShaderPropertyNoValidate(propertyGuid);
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}
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foreach (var otherProperty in otherMg.properties)
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{
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if (!properties.Any(p => p.guid == otherProperty.guid))
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AddShaderProperty(otherProperty);
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}
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other.ValidateGraph();
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ValidateGraph();
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// Current tactic is to remove all nodes and edges and then re-add them, such that depending systems
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|
// will re-initialize with new references.
|
|
using (var pooledList = ListPool<IEdge>.GetDisposable())
|
|
{
|
|
var removedNodeEdges = pooledList.value;
|
|
removedNodeEdges.AddRange(m_Edges);
|
|
foreach (var edge in removedNodeEdges)
|
|
RemoveEdgeNoValidate(edge);
|
|
}
|
|
|
|
using (var removedNodesPooledObject = ListPool<Guid>.GetDisposable())
|
|
{
|
|
var removedNodeGuids = removedNodesPooledObject.value;
|
|
removedNodeGuids.AddRange(m_Nodes.Where(n => n != null).Select(n => n.guid));
|
|
foreach (var nodeGuid in removedNodeGuids)
|
|
RemoveNodeNoValidate(m_NodeDictionary[nodeGuid]);
|
|
}
|
|
|
|
ValidateGraph();
|
|
|
|
foreach (var node in other.GetNodes<INode>())
|
|
AddNodeNoValidate(node);
|
|
|
|
foreach (var edge in other.edges)
|
|
ConnectNoValidate(edge.outputSlot, edge.inputSlot);
|
|
|
|
ValidateGraph();
|
|
}
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
m_SerializableNodes = SerializationHelper.Serialize(GetNodes<INode>());
|
|
m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
|
|
m_SerializedProperties = SerializationHelper.Serialize<IShaderProperty>(m_Properties);
|
|
}
|
|
|
|
public virtual void OnAfterDeserialize()
|
|
{
|
|
// have to deserialize 'globals' before nodes
|
|
m_Properties = SerializationHelper.Deserialize<IShaderProperty>(m_SerializedProperties, GraphUtil.GetLegacyTypeRemapping());
|
|
var nodes = SerializationHelper.Deserialize<INode>(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping());
|
|
m_Nodes = new List<AbstractMaterialNode>(nodes.Count);
|
|
m_NodeDictionary = new Dictionary<Guid, INode>(nodes.Count);
|
|
foreach (var node in nodes.OfType<AbstractMaterialNode>())
|
|
{
|
|
node.owner = this;
|
|
node.UpdateNodeAfterDeserialization();
|
|
node.tempId = new Identifier(m_Nodes.Count);
|
|
m_Nodes.Add(node);
|
|
m_NodeDictionary.Add(node.guid, node);
|
|
}
|
|
|
|
m_SerializableNodes = null;
|
|
|
|
m_Edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, GraphUtil.GetLegacyTypeRemapping());
|
|
m_SerializableEdges = null;
|
|
foreach (var edge in m_Edges)
|
|
AddEdgeToNodeEdges(edge);
|
|
}
|
|
|
|
public void OnEnable()
|
|
{
|
|
foreach (var node in GetNodes<INode>().OfType<IOnAssetEnabled>())
|
|
{
|
|
node.OnEnable();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class InspectorPreviewData
|
|
{
|
|
public SerializableMesh serializedMesh = new SerializableMesh();
|
|
|
|
[NonSerialized]
|
|
public Quaternion rotation = Quaternion.identity;
|
|
}
|
|
}
|