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ae7e107e
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/EnableVulkanAndES3
/OnTileRenderPass2
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
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/feature-runtimeTextureCache
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/lw-tangentspacelightingtest
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
文件历史
Evgenii Golubev
fc3f8e16
Further improve the "Displacement Mapping With Depth Offset" setup
7 年前
..
BasicProfiling
Merge branch 'master' into OnTileDeferred
8 年前
Data
Downsized all textures from Fern/Tree assets
7 年前
GIParityTest
Added GI modes test scene.
8 年前
GammaTest
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GraphicTest
Further improve the "Displacement Mapping With Depth Offset" setup
7 年前
HDRI
merged master
8 年前
HDRenderLoopTest
Merge branch 'LightweightPipeline'
7 年前
LayeredLitTest
merged master
8 年前
Material
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
7 年前
NewBatcherTest
merged master
8 年前
PostProcess Profiles
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs
Update ShadowsTest scene (made geometry static and added a reflection probe).
7 年前
ShadowTest
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
7 年前
SphereStandard
merged master
8 年前
WindTest
merged master
8 年前
BasicProfiling.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
BasicProfiling.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
BasicProfiling.unity.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
Data.meta
Update Shadow Scene
7 年前
GIParityTest.meta
Added GI modes test scene.
8 年前
GIParityTest.unity
Added GI modes test scene.
8 年前
GIParityTest.unity.meta
Added GI modes test scene.
8 年前
GammaTest.meta
Added a scene to test gamma (only basic case right now).
8 年前
GammaTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
GammaTest.unity.meta
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest.meta
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GlobalIlluminationTest.unity
Fixed GI test scene
8 年前
GlobalIlluminationTest.unity.meta
Fixed global illumination setup and shader.
8 年前
GraphicTest.meta
HDRenderPipeline; Add Pom test level
8 年前
HDRI.meta
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
HDRenderLoopTest.meta
Merge branch 'LightweightPipeline'
7 年前
HDRenderLoopTest.unity
Further improve the "Displacement Mapping With Depth Offset" setup
7 年前
HDRenderLoopTest.unity.meta
Add a test scene for HDRenderLoop
8 年前
LayeredLitTest.meta
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
LayeredLitTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
LayeredLitTest.unity.meta
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Material.meta
More work
8 年前
MultipleShadowsTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
MultipleShadowsTest.unity.meta
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
NewBatcherBench1.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
NewBatcherBench1.unity.meta
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
NewBatcherBench2.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
NewBatcherBench2.unity.meta
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
NewBatcherTest.meta
Merge pull request #257 from Unity-Technologies/Branch_Batching2
8 年前
PostProcess Profiles.meta
Updated HDRenderLoopTest scene to use latest postfx
8 年前
Prefabs.meta
Add a test scene for HDRenderLoop
8 年前
SSSProfiling.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
SSSProfiling.unity.meta
Add the SSS profiling scene
8 年前
ShadowTest.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
ShadowsTest.unity
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
ShadowsTest.unity.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
SphereStandard.meta
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
WindTest.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
WindTest.unity
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
7 年前
WindTest.unity.meta
Added first version of vertex wind and a corresponding test scene.
8 年前