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Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
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ClusteredUtils.h remove pow warning 8 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FPTLRenderPipeline.asset fix fptl spotCookieSize/pointCookieSize 8 年前
FPTLRenderPipeline.asset.meta Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
FinalPass.shader tabs -> spaces 8 年前
FinalPass.shader.meta More work 8 年前
FptlLighting.cs [Format]Reformat via format.pl to match the new conventions 8 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredComputeShading.compute HDRenderPipeline: Add object scale 8 年前
Internal-DeferredComputeShading.compute.meta Support for compute shader evaluation of lights (single pass only so far) 8 年前
Internal-DeferredReflections.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 8 年前
Internal-DeferredShading.shader [Format]Reformat via format.pl to match the new conventions 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 8 年前
LightBoundsDebug.shader [Format]Reformat via format.pl to match the new conventions 8 年前
LightBoundsDebug.shader.meta Debug code for visualizing light bounds 8 年前
LightDefinitions.cs add a comment about possible cluster tile sizes 8 年前
LightDefinitions.cs.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
LightDefinitions.cs.hlsl.meta Add support for directional light 8 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
LightingConvexHullUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
LightingConvexHullUtils.hlsl.meta added include guards to hlsl codegen 8 年前
LightingTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
LightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
LightingUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
LightingUtils.hlsl.meta Merge remote-tracking branch 'origin/master' 8 年前
ReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
RegularForwardLightingTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardLightingTemplate.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
RegularForwardLightingUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardLightingUtils.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
RegularForwardReflectionTemplate.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
RegularForwardReflectionTemplate.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
SortingComputeUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Fix compil error 8 年前
StandardTest.shader [Format]Reformat via format.pl to match the new conventions 8 年前
StandardTest.shader.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledLightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
TiledLightingUtils.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledReflectionTemplate.hlsl allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
TiledReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
UnityStandardForwardNew.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
UnityStandardForwardNew.cginc.meta HDRenderLoop; start support of reflection probe 8 年前
lightlistbuild-bigtile.compute metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
lightlistbuild-bigtile.compute.meta added include guards to hlsl codegen 8 年前
lightlistbuild-clustered.compute HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 8 年前
lightlistbuild-clustered.compute.meta Add a test scene for HDRenderLoop 8 年前
lightlistbuild.compute unify with bigTileIdx code from lightlistbuild-clustered 8 年前
lightlistbuild.compute.meta throwing in fptl project 8 年前
scrbound.compute explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid. 8 年前
scrbound.compute.meta throwing in fptl project 8 年前