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Julien Ignace adca1f00 Added the possibility to make readonly items persistent so they are always displayed. 8 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
HDRenderPipeline Added support for readonly and dynamically displayed debug items. 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderLibrary Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
common Added the possibility to make readonly items persistent so they are always displayed. 8 年前
core Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
fptl Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
AdditionalLightData.cs Implement orthographic projector lights (single pass loop only) 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前