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Aras Pranckevicius c089a76e Fallback to forward-only rendering when scene view is in wireframe mode 8 年前
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Debug Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Editor Merge pull request #80 from Chman/postfx-hack 8 年前
Lighting Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Material Merge pull request #93 from Unity-Technologies/Improve-tessellation 8 年前
PostProcess Merge pull request #80 from Chman/postfx-hack 8 年前
SceneSettings Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
ShaderPass Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Shadow Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Sky Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.asset.meta HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.cs Fallback to forward-only rendering when scene view is in wireframe mode 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs [refactor namespace] 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前