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目录树:
a3809f3a
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
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TestProjects
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LWGraphicsTest
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Assets
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CommonAssets
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Textures
文件历史
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
..
ConvertedSubstances
Merge branch 'master' into HDRP/staging
6 年前
SubstancesMats
Merge branch 'master' into HDRP/staging
6 年前
ConvertedSubstances.meta
Removed substance dependancies from LW tests and also re-created affected template images
7 年前
RockWall_Albedo.png
Created initial test scenes for LDpipe.
8 年前
RockWall_Albedo.png.meta
Created initial test scenes for LDpipe.
8 年前
RockWall_Height.png
Created initial test scenes for LDpipe.
8 年前
RockWall_Height.png.meta
Created initial test scenes for LDpipe.
8 年前
RockWall_Normal.png
Created initial test scenes for LDpipe.
8 年前
RockWall_Normal.png.meta
Created initial test scenes for LDpipe.
8 年前
RockWall_Occlusion.png
Created initial test scenes for LDpipe.
8 年前
RockWall_Occlusion.png.meta
Created initial test scenes for LDpipe.
8 年前
RockWall_Spec.png
Created initial test scenes for LDpipe.
8 年前
RockWall_Spec.png.meta
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Albedo.png
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Albedo.png.meta
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Height.png
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Height.png.meta
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Normal.png
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Normal.png.meta
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Occlusion.png
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Occlusion.png.meta
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Spec.tif
Created initial test scenes for LDpipe.
8 年前
ScifiFloor_Spec.tif.meta
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
SubstancesMats.meta
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
TexturesCom_Leather_Tufted_1K_R_AO_H.tif
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
TexturesCom_Leather_Tufted_1K_R_AO_H.tif.meta
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
TexturesCom_Leather_Tufted_1K_albedo.tif
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
TexturesCom_Leather_Tufted_1K_albedo.tif.meta
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
TexturesCom_Leather_Tufted_1K_normal.tif
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
TexturesCom_Leather_Tufted_1K_normal.tif.meta
Updated LWRP tests, fixed shadow cascades (#1808)
6 年前
cube_RGBA_32bit.jpg
Created initial test scenes for LDpipe.
8 年前
cube_RGBA_32bit.jpg.meta
Created initial test scenes for LDpipe.
8 年前
envHDR.exr
Added tests:
7 年前
envHDR.exr.meta
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
uvGrid.jpg
Created initial test scenes for LDpipe.
8 年前
uvGrid.jpg.meta
Created initial test scenes for LDpipe.
8 年前