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30 行
733 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math/Advanced/Reciprocal Square Root")]
public class ReciprocalSqrtNode : CodeFunctionNode
{
public ReciprocalSqrtNode()
{
name = "ReciprocalSquareRoot";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Rsqrt", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Rsqrt(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = rsqrt(argument);
}
";
}
}
}