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Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
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Keep First pass inlining property nodes. 7 年前
Kill Merge master 7 年前
ChannelBlendNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ChannelBlendNode.cs.meta Adding ChannelBlend node 8 年前
CommonMatrixType.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
CommonMatrixType.cs.meta Added matrix common and ops 8 年前
ConstantType.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ConstantType.cs.meta Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
FractalNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FractalNode.cs.meta Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
FunctionNAddNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionNAddNode.cs.meta Adding the Add node with dynamic inputs and respective presenter (W.I.P) 8 年前
FunctionNInNOut.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionNInNOut.cs.meta Adding dynamic size function wrapper 8 年前
Keep.meta tidy up new nodes for upgrading. 7 年前
Kill.meta tidy up new nodes for upgrading. 7 年前