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Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
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BlendModeNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
BlendModeNode.cs.meta Added BlendMode 8 年前
BlendModesEnum.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
BlendModesEnum.cs.meta Added BlendMode 8 年前
ColorBalanceNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ColorBalanceNode.cs.meta Color balance 8 年前
ConstantsNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ConstantsNode.cs.meta Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
GradientField.cs Fix compiler warnings :) 7 年前
GradientField.cs.meta Gradient node 8 年前
GradientNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GradientNode.cs.meta Gradient node 8 年前
GradientWrapper.cs Run `hg format` on repository 7 年前
GradientWrapper.cs.meta Gradient node 8 年前
HeightToNormalNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
HeightToNormalNode.cs.meta Adding Heightmap to Normalmap node. Fixing some bugs with function N 8 年前
LightProbeNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
LightProbeNode.cs.meta Added nodes: 8 年前
ParallaxNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ParallaxNode.cs.meta Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
RadialShearNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
RadialShearNode.cs.meta Custom node with switchable inputs, warp node types and AA checkerboard 8 年前
RandomRangeNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
RandomRangeNode.cs.meta Random range 8 年前
ReciprocalSqrtNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ReciprocalSqrtNode.cs.meta Adding Reciprocal square root 8 年前
ReflectionProbeNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ReflectionProbeNode.cs.meta Added nodes: 8 年前
SamplerStateNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SamplerStateNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
ScaleOffsetNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ScaleOffsetNode.cs.meta Custom node with switchable inputs, warp node types and AA checkerboard 8 年前
TangentToWorldNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
TangentToWorldNode.cs.meta Added TangentToWorld and Eye master 8 年前
TextureSamplerNode.cs Working on improving texture node: 7 年前
TextureSamplerNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
TransformNode.cs First pass inlining property nodes. 7 年前
TransformNode.cs.meta Added base for Transform node 8 年前
UVTriPlanar.cs Fix merge issues. 7 年前
UVTriPlanar.cs.meta Texture Asset node and sampler2D input/output type 8 年前