using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math/Advanced/Reciprocal Square Root")] public class ReciprocalSqrtNode : CodeFunctionNode { public ReciprocalSqrtNode() { name = "ReciprocalSquareRoot"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Rsqrt", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Rsqrt( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = rsqrt(argument); } "; } } }