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目录树:
9af82d19
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/Branch_Batching2
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/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
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/feature-runtimeTextureCache
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/feature-ReflectionProbeFit
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/Branch_RemoveCascadeBordersInUI
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
文件历史
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
..
Camera
Merge pull request #1419 from Unity-Technologies/fix-issue-with-default-camera-enabling-MSAA
7 年前
Debug
Merge pull request #1418 from Unity-Technologies/Update-veloicty-vector
7 年前
Decal
Run code formatter.
7 年前
Editor
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
Lighting
Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER
7 年前
Material
Merge pull request #1418 from Unity-Technologies/Update-veloicty-vector
7 年前
RenderPipeline
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
7 年前
RenderPipelineResources
Merge pull request #1418 from Unity-Technologies/Update-veloicty-vector
7 年前
ShaderPass
Merge pull request #1418 from Unity-Technologies/Update-veloicty-vector
7 年前
Shadows
Run code formatter.
7 年前
Sky
Run code formatter.
7 年前
Wind
Run code formatter.
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Decal.meta
HDRenderPipeline decals: Addressed PR feedback
7 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDCustomSamplerId.cs
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
Fix issue with motion vector in scene view
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Update default settings for planar reflection
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
HDRenderPipelineAsset.cs
Run code formatter.
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Run code formatter.
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
Merge branch 'master' into feature/SSR
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Fix issue with SetViewPortAndClear not call correctly
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
Merge branch 'master'
7 年前
MRTBufferManager.cs
Updated RTHandle class to an instance class
7 年前
MRTBufferManager.cs.meta
Missing files
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneViewDrawMode.cs
Split files
7 年前
SceneViewDrawMode.cs.meta
Split files
7 年前
ShaderConfig.cs
Enable volumetric fog by default
7 年前
ShaderConfig.cs.hlsl
Enable volumetric fog by default
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Merge branch 'master' into feature/SSR
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Run code formatter.
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Run code formatter.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Run code formatter.
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Texture2DAtlas.cs
Run code formatter.
7 年前
Texture2DAtlas.cs.meta
added texture2d atlas
7 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
intemediate commit
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前