..
ClusteredUtils.h
remove pow warning
8 年前
ClusteredUtils.h.meta
Add support for directional light
8 年前
FPTLRenderPipeline.asset
fix fptl spotCookieSize/pointCookieSize
8 年前
FPTLRenderPipeline.asset.meta
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
8 年前
FinalPass.shader
tabs -> spaces
8 年前
FinalPass.shader.meta
More work
8 年前
FptlLighting.cs
Removed the old shadow system.
8 年前
FptlLighting.cs.meta
throwing in fptl project
8 年前
Internal-DeferredComputeShading.compute
HDRenderPipeline: Add object scale
8 年前
Internal-DeferredComputeShading.compute.meta
Support for compute shader evaluation of lights (single pass only so far)
8 年前
Internal-DeferredReflections.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredReflections.shader.meta
throwing in fptl project
8 年前
Internal-DeferredShading.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredShading.shader.meta
throwing in fptl project
8 年前
LightBoundsDebug.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
LightBoundsDebug.shader.meta
Debug code for visualizing light bounds
8 年前
LightDefinitions.cs
add a comment about possible cluster tile sizes
8 年前
LightDefinitions.cs.hlsl
HDrenderPipeline: Generate hlsl debug functions
8 年前
LightDefinitions.cs.hlsl.meta
Add support for directional light
8 年前
LightDefinitions.cs.meta
throwing in fptl project
8 年前
LightingConvexHullUtils.hlsl
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
LightingConvexHullUtils.hlsl.meta
added include guards to hlsl codegen
8 年前
LightingTemplate.hlsl
Removed the old shadow system.
8 年前
LightingTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
LightingUtils.hlsl
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
LightingUtils.hlsl.meta
Merge remote-tracking branch 'origin/master'
8 年前
ReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
ReflectionTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
RegularForwardLightingTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardLightingTemplate.hlsl.meta
HDRenderLoop: Add area light code (not working)
8 年前
RegularForwardLightingUtils.hlsl
Missed an instance of a buffer (unity only supports structured)
8 年前
RegularForwardLightingUtils.hlsl.meta
HDRenderLoop: Add area light code (not working)
8 年前
RegularForwardReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardReflectionTemplate.hlsl.meta
HDRenderLoop: Add area light code (not working)
8 年前
ShaderBase.h
fix box projection issue with DirectionToSphericalTexCoordinate
8 年前
ShaderBase.h.meta
throwing in fptl project
8 年前
ShadowContext.hlsl
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
8 年前
ShadowContext.hlsl.meta
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
8 年前
ShadowDispatch.hlsl
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
8 年前
ShadowDispatch.hlsl.meta
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
8 年前
SkyboxHelper.cs
[Format]Reformat via format.pl to match the new conventions
8 年前
SkyboxHelper.cs.meta
More work
8 年前
SortingComputeUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
SortingComputeUtils.hlsl.meta
HDRenderLoop: Fix compil error
8 年前
StandardTest.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
StandardTest.shader.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledLightingTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledLightingTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledLightingUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
TiledLightingUtils.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledReflectionTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledReflectionTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
UnityStandardForwardNew.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
UnityStandardForwardNew.cginc.meta
HDRenderLoop; start support of reflection probe
8 年前
lightlistbuild-bigtile.compute
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
lightlistbuild-bigtile.compute.meta
added include guards to hlsl codegen
8 年前
lightlistbuild-clustered.compute
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
lightlistbuild-clustered.compute.meta
Add a test scene for HDRenderLoop
8 年前
lightlistbuild.compute
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
lightlistbuild.compute.meta
throwing in fptl project
8 年前
scrbound.compute
Clenaup of folders, renaming and warning fix (see details in description)
8 年前
scrbound.compute.meta
throwing in fptl project
8 年前