您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
..
FragInputs.hlsl Tidied up mip map debugging in shaders based on PR feedback 7 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDBuffer.hlsl minor comment/code on decal 7 年前
ShaderPassDBuffer.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPassDepthOnly.hlsl Avoid the warning about division by 0 7 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl Avoid the warning about division by 0 7 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Add instancing property view mode 7 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl Add instancing property view mode 7 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl Fix issue to allow to build standalone player 7 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl Fix compilation issue with instancing and tessellation 7 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl Update tessellation factor limit to 64 7 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl HDRenderPipeline: Fix issue with instancing and double sided 7 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl Merge branch 'master' into prototype/decals_drawinstance 7 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前