您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 09427415 HDRenderPipeline: Remove comment 7 年前
..
Camera Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Debugging Merge pull request #556 from salvadorj/organize-menu-items 7 年前
Editor HDRenderPipeline: Add include shader path for external generated shader 7 年前
Inputs Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Resources Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU 7 年前
ShaderGenerator Merge pull request #556 from salvadorj/organize-menu-items 7 年前
ShaderLibrary HDRenderPipeline: Remove comment 7 年前
Shadow Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Merge branch 'Unity-2017.3' 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
EncodeBC6H.cs [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
EncodeBC6H.cs.meta (wip) Added BC6H fast encode 7 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
ProfilingSample.cs HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.hlsl.meta Add LW SRP into material graph 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前