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Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
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Core.hlsl Merge branch 'master' into lw/bugfixes 6 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 6 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Setting up light indices much earliear in the pipeline for better thread scheduling. 6 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 6 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurfaceCommon.hlsl Moved includes to the top where it made sense. 6 年前
InputSurfaceCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
InputSurfacePBR.hlsl Moved includes to the top where it made sense. 6 年前
InputSurfacePBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
InputSurfaceSimple.hlsl Fixed compilation in SimpleLighting on gles2 6 年前
InputSurfaceSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
InputSurfaceUnlit.hlsl Moved includes to the top where it made sense. 6 年前
InputSurfaceUnlit.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Lighting.hlsl Fixed newline endings in the files touched by this PR. 6 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl Refactored the common code to not depend on specific global variable names. 6 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
LightweightPassLit.hlsl excluding world pos interpolater after merge 6 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Merge branch 'LWRP' into lw/multipass 6 年前
LightweightPassLitSimple.hlsl.meta Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
LightweightPassMetaCommon.hlsl Refactored the common code to not depend on specific global variable names. 6 年前
LightweightPassMetaCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassMetaPBR.hlsl Fixed broken shadergraph LW PBR shader template. 6 年前
LightweightPassMetaPBR.hlsl.meta Fixed broken shadergraph LW PBR shader template. 6 年前
LightweightPassMetaSimple.hlsl Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 6 年前
LightweightPassMetaSimple.hlsl.meta Fixed broken shadergraph LW PBR shader template. 6 年前
LightweightPassShadow.hlsl Refactored the common code to not depend on specific global variable names. 6 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Moved includes to the top where it made sense. 6 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
ParticlesPBR.hlsl Moved includes to the top where it made sense. 6 年前
ParticlesPBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Shadows.hlsl Addressed PR's comments. 6 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前