您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
..
Resources Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
AdditionalShadowData.cs First draft of new light editor 7 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Fixed shadow map creation code in the shadow framework. 7 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Initial work on support assembly definition files 7 年前
ShadowBase.cs.hlsl Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowUtilities.cs added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前