您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
..
Settings Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
HDCustomSamplerId.cs Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Fixed distortion 1-frame delay 6 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.cs Misc various improvement 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Run code formatter. 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs Better dominant light detection algorithm 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Remove PostProcessing dependency from Core 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
MRTBufferManager.cs Updated RTHandle class to an instance class 7 年前
MRTBufferManager.cs.meta Missing files 7 年前
SceneViewDrawMode.cs HDRP: re-enable shadow mask menu of main window 7 年前
SceneViewDrawMode.cs.meta Split files 7 年前
Settings.meta HDRP: Reorganize folder and files 7 年前
Texture2DAtlas.cs Run code formatter. 7 年前
Texture2DAtlas.cs.meta added texture2d atlas 7 年前