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Sebastien Lagarde 3e8d0140 HDRenderPipeline: Update Material test scene 7 年前
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Lit_Blue.mat Update all materials with Last PR 7 年前
Lit_Blue.mat.meta HDRenderPipeline: Add reflection probe test 8 年前
Lit_Checker_Blue.mat Update all materials with Last PR 7 年前
Lit_Checker_Blue.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Lit_Checker_Green.mat Update all materials with Last PR 7 年前
Lit_Checker_Green.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Lit_Checker_Red.mat Update all materials with Last PR 7 年前
Lit_Checker_Red.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Lit_Checker_White.mat Update all materials with Last PR 7 年前
Lit_Checker_White.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Lit_Earth.mat Update all materials with Last PR 7 年前
Lit_Earth.mat.meta [PlanarReflection] Added test scene 7 年前
Lit_Green.mat Update all materials with Last PR 7 年前
Lit_Green.mat.meta HDRenderPipeline: Add reflection probe test 8 年前
Lit_Red.mat Update all materials with Last PR 7 年前
Lit_Red.mat.meta HDRenderPipeline: Add reflection probe test 8 年前
Lit_White.mat Update all materials with Last PR 7 年前
Lit_White.mat.meta HDRenderPipeline: Add reflection probe test 8 年前
Mat_Coat_smooth0_0.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_0.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_1.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_1.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_2.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_2.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_3.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_3.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_4.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_4.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_5.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_5.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_6.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_6.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_7.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_7.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_8.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_8.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth0_9.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth0_9.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smooth1_0.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smooth1_0.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_0.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_0.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_1.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_1.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_2.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_2.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_3.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_3.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_4.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_4.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_5.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_5.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_6.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_6.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_7.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_7.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_8.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_8.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric0_9.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric0_9.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Coat_smoothdielectric1_0.mat HDRenderPipeline: Update Material test scene 7 年前
Mat_Coat_smoothdielectric1_0.mat.meta HDRenderPipeline: Update test scene with clear coat test 7 年前
Mat_Distorsion_Lit_2DNoise.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Lit_2DNoise.mat.meta Added distortion on ulit shader 7 年前
Mat_Distorsion_Lit_2DNoise_PreTransparent.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Lit_2DNoise_PreTransparent.mat.meta Added test for pretransparent distortion 7 年前
Mat_Distorsion_Lit_Reject.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Lit_Reject.mat.meta (wip) distortion rejection with stencil buffer 7 年前
Mat_Distorsion_Unlit_2DNoise.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_2DNoise.mat.meta Added distortion on ulit shader 7 年前
Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat.meta Added test for pretransparent distortion 7 年前
Mat_Distorsion_Unlit_Only_2DNoise.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_Only_2DNoise.mat.meta Added distortion on ulit shader 7 年前
Mat_Distorsion_Unlit_Only_Ripple.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_Only_Ripple.mat.meta Added distortion on ulit shader 7 年前
Mat_Distorsion_Unlit_Reject.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_Reject.mat.meta Added distortion on ulit shader 7 年前
Mat_Distorsion_Unlit_Voronoi.mat Update all materials with Last PR 7 年前
Mat_Distorsion_Unlit_Voronoi.mat.meta Update test scene 7 年前
Mat_Fire.mat Update all materials with Last PR 7 年前
Mat_Fire.mat.meta Use a multiply blend mode instead of stencil to control distortion 7 年前
Mat_Mirror.mat Update all materials with Last PR 7 年前
Mat_Mirror.mat.meta Test scene for realtime cubemaps 7 年前
Mat_NoisedRoughMirror.mat Update all materials with Last PR 7 年前
Mat_NoisedRoughMirror.mat.meta [PlanarReflection] Added test scene 7 年前
Mat_RockWall.mat Update all materials with Last PR 7 年前
Mat_RockWall.mat.meta [PlanarReflection] Added test scene 7 年前
Mat_refraction_plane_Clear_ior15.mat Update all materials with Last PR 7 年前
Mat_refraction_plane_Clear_ior15.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_plane_Clear_ior101.mat Update all materials with Last PR 7 年前
Mat_refraction_plane_Clear_ior101.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_plane_Dragon.mat Update all materials with Last PR 7 年前
Mat_refraction_plane_Dragon.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_plane_EarthMap.mat Update all materials with Last PR 7 年前
Mat_refraction_plane_EarthMap.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_sphere_Clear_ior15.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_Clear_ior15.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_sphere_Clear_ior101.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_Clear_ior101.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_sphere_Dragon.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_Dragon.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_sphere_EarthMap.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_EarthMap.mat.meta Added refraction, roughness refraction and transparency absorption 7 年前
Mat_refraction_sphere_EarthMap_RefractionMask.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_EarthMap_RefractionMask.mat.meta Added refraction mask 7 年前
Mat_refraction_sphere_EarthMap_pretransparent.mat Update all materials with Last PR 7 年前
Mat_refraction_sphere_EarthMap_pretransparent.mat.meta (wip) Prepass for transparent 7 年前
Mat_smooth0_0.mat Update all materials with Last PR 7 年前
Mat_smooth0_0.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_1.mat Update all materials with Last PR 7 年前
Mat_smooth0_1.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_2.mat Update all materials with Last PR 7 年前
Mat_smooth0_2.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_3.mat Update all materials with Last PR 7 年前
Mat_smooth0_3.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_4.mat Update all materials with Last PR 7 年前
Mat_smooth0_4.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_5.mat Update all materials with Last PR 7 年前
Mat_smooth0_5.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_6.mat Update all materials with Last PR 7 年前
Mat_smooth0_6.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_7.mat Update all materials with Last PR 7 年前
Mat_smooth0_7.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_8.mat Update all materials with Last PR 7 年前
Mat_smooth0_8.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth0_9.mat Update all materials with Last PR 7 年前
Mat_smooth0_9.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smooth1_0.mat Update all materials with Last PR 7 年前
Mat_smooth1_0.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_0.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_0.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_1.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_1.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_2.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_2.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_3.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_3.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_4.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_4.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_5.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_5.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_6.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_6.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_7.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_7.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_8.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_8.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric0_9.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric0_9.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_smoothdielectric1_0.mat Update all materials with Last PR 7 年前
Mat_smoothdielectric1_0.mat.meta HDRenderLoop: Make cubemap code compile 8 年前
Mat_transparent_blend_add.mat Update all materials with Last PR 7 年前
Mat_transparent_blend_add.mat.meta Added tests for specular blending 7 年前
Mat_transparent_blend_alphablend.mat Update all materials with Last PR 7 年前
Mat_transparent_blend_alphablend.mat.meta Added tests for specular blending 7 年前
Mat_transparent_blend_multiply.mat Update all materials with Last PR 7 年前
Mat_transparent_blend_multiply.mat.meta Added tests for specular blending 7 年前
Mat_transparent_blend_premultiply.mat Update all materials with Last PR 7 年前
Mat_transparent_blend_premultiply.mat.meta Added tests for specular blending 7 年前
Mat_transparent_refraction_reference.mat Update all materials with Last PR 7 年前
Mat_transparent_refraction_reference.mat.meta Added tests for specular blending 7 年前
Unlit_Blue.mat Update all materials with Last PR 7 年前
Unlit_Blue.mat.meta [PlanarReflection] Added test scene 7 年前
Unlit_Green.mat Update all materials with Last PR 7 年前
Unlit_Green.mat.meta [PlanarReflection] Added test scene 7 年前
Unlit_Red.mat Update all materials with Last PR 7 年前
Unlit_Red.mat.meta [PlanarReflection] Added test scene 7 年前
Unlit_White.mat Update all materials with Last PR 7 年前
Unlit_White.mat.meta [PlanarReflection] Added test scene 7 年前
Unlit_Yellow.mat Update all materials with Last PR 7 年前
Unlit_Yellow.mat.meta [PlanarReflection] Added test scene 7 年前