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Lit_Blue.mat
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Update all materials with Last PR
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7 年前 |
Lit_Blue.mat.meta
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HDRenderPipeline: Add reflection probe test
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8 年前 |
Lit_Checker_Blue.mat
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Update all materials with Last PR
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7 年前 |
Lit_Checker_Blue.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Lit_Checker_Green.mat
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Update all materials with Last PR
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7 年前 |
Lit_Checker_Green.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Lit_Checker_Red.mat
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Update all materials with Last PR
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7 年前 |
Lit_Checker_Red.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Lit_Checker_White.mat
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Update all materials with Last PR
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7 年前 |
Lit_Checker_White.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Lit_Earth.mat
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Update all materials with Last PR
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7 年前 |
Lit_Earth.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Lit_Green.mat
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Update all materials with Last PR
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7 年前 |
Lit_Green.mat.meta
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HDRenderPipeline: Add reflection probe test
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8 年前 |
Lit_Red.mat
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Update all materials with Last PR
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7 年前 |
Lit_Red.mat.meta
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HDRenderPipeline: Add reflection probe test
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8 年前 |
Lit_White.mat
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Update all materials with Last PR
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7 年前 |
Lit_White.mat.meta
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HDRenderPipeline: Add reflection probe test
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8 年前 |
Mat_Coat_smooth0_0.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_0.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_1.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_1.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_2.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_2.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_3.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_3.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_4.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_4.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_5.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_5.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_6.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_6.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_7.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_7.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_8.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_8.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth0_9.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth0_9.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smooth1_0.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smooth1_0.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_0.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_0.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_1.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_1.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_2.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_2.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_3.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_3.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_4.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_4.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_5.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_5.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_6.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_6.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_7.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_7.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_8.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_8.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric0_9.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric0_9.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Coat_smoothdielectric1_0.mat
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HDRenderPipeline: Update Material test scene
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7 年前 |
Mat_Coat_smoothdielectric1_0.mat.meta
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Mat_Distorsion_Lit_2DNoise.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Lit_2DNoise.mat.meta
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Added distortion on ulit shader
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7 年前 |
Mat_Distorsion_Lit_2DNoise_PreTransparent.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Lit_2DNoise_PreTransparent.mat.meta
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Added test for pretransparent distortion
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7 年前 |
Mat_Distorsion_Lit_Reject.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Lit_Reject.mat.meta
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(wip) distortion rejection with stencil buffer
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7 年前 |
Mat_Distorsion_Unlit_2DNoise.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_2DNoise.mat.meta
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Added distortion on ulit shader
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7 年前 |
Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat.meta
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Added test for pretransparent distortion
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7 年前 |
Mat_Distorsion_Unlit_Only_2DNoise.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_Only_2DNoise.mat.meta
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Added distortion on ulit shader
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7 年前 |
Mat_Distorsion_Unlit_Only_Ripple.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_Only_Ripple.mat.meta
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Added distortion on ulit shader
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7 年前 |
Mat_Distorsion_Unlit_Reject.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_Reject.mat.meta
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Added distortion on ulit shader
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7 年前 |
Mat_Distorsion_Unlit_Voronoi.mat
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Update all materials with Last PR
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7 年前 |
Mat_Distorsion_Unlit_Voronoi.mat.meta
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Update test scene
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7 年前 |
Mat_Fire.mat
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Update all materials with Last PR
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7 年前 |
Mat_Fire.mat.meta
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Use a multiply blend mode instead of stencil to control distortion
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7 年前 |
Mat_Mirror.mat
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Update all materials with Last PR
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7 年前 |
Mat_Mirror.mat.meta
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Test scene for realtime cubemaps
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7 年前 |
Mat_NoisedRoughMirror.mat
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Update all materials with Last PR
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7 年前 |
Mat_NoisedRoughMirror.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Mat_RockWall.mat
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Update all materials with Last PR
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7 年前 |
Mat_RockWall.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Mat_refraction_plane_Clear_ior15.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_plane_Clear_ior15.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_plane_Clear_ior101.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_plane_Clear_ior101.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_plane_Dragon.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_plane_Dragon.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_plane_EarthMap.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_plane_EarthMap.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_sphere_Clear_ior15.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_Clear_ior15.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_sphere_Clear_ior101.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_Clear_ior101.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_sphere_Dragon.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_Dragon.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_sphere_EarthMap.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_EarthMap.mat.meta
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Added refraction, roughness refraction and transparency absorption
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7 年前 |
Mat_refraction_sphere_EarthMap_RefractionMask.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_EarthMap_RefractionMask.mat.meta
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Added refraction mask
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7 年前 |
Mat_refraction_sphere_EarthMap_pretransparent.mat
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Update all materials with Last PR
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7 年前 |
Mat_refraction_sphere_EarthMap_pretransparent.mat.meta
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(wip) Prepass for transparent
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7 年前 |
Mat_smooth0_0.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_0.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_1.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_1.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_2.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_2.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_3.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_3.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_4.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_4.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_5.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_5.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_6.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_6.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_7.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_7.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_8.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_8.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth0_9.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth0_9.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smooth1_0.mat
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Update all materials with Last PR
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7 年前 |
Mat_smooth1_0.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_0.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_0.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_1.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_1.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_2.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_2.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_3.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_3.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_4.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_4.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_5.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_5.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_6.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_6.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_7.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_7.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_8.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_8.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric0_9.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric0_9.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_smoothdielectric1_0.mat
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Update all materials with Last PR
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7 年前 |
Mat_smoothdielectric1_0.mat.meta
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HDRenderLoop: Make cubemap code compile
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8 年前 |
Mat_transparent_blend_add.mat
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Update all materials with Last PR
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7 年前 |
Mat_transparent_blend_add.mat.meta
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Added tests for specular blending
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7 年前 |
Mat_transparent_blend_alphablend.mat
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Update all materials with Last PR
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7 年前 |
Mat_transparent_blend_alphablend.mat.meta
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Added tests for specular blending
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7 年前 |
Mat_transparent_blend_multiply.mat
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Update all materials with Last PR
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7 年前 |
Mat_transparent_blend_multiply.mat.meta
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Added tests for specular blending
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7 年前 |
Mat_transparent_blend_premultiply.mat
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Update all materials with Last PR
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7 年前 |
Mat_transparent_blend_premultiply.mat.meta
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Added tests for specular blending
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7 年前 |
Mat_transparent_refraction_reference.mat
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Update all materials with Last PR
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7 年前 |
Mat_transparent_refraction_reference.mat.meta
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Added tests for specular blending
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7 年前 |
Unlit_Blue.mat
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Update all materials with Last PR
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7 年前 |
Unlit_Blue.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Unlit_Green.mat
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Update all materials with Last PR
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7 年前 |
Unlit_Green.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Unlit_Red.mat
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Update all materials with Last PR
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7 年前 |
Unlit_Red.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Unlit_White.mat
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Update all materials with Last PR
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7 年前 |
Unlit_White.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |
Unlit_Yellow.mat
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Update all materials with Last PR
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7 年前 |
Unlit_Yellow.mat.meta
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[PlanarReflection] Added test scene
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7 年前 |