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目录树:
730563aa
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
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Editor
文件历史
Chris Tchou
730563aa
Fixes for Unlit, view direction and screen position.
7 年前
..
AssetPostProcessors
Merge pull request #1411 from Unity-Technologies/StackLit2
7 年前
BuildPlayer
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
7 年前
Camera
Run code formatter.
7 年前
Decal
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
7 年前
EditorRenderPipelineResources
Run code formatter.
7 年前
Lighting
Merge pull request #1397 from Unity-Technologies/feature/SSR
7 年前
Material
Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor
7 年前
RenderLoopSettings
Merge pull request #1417 from Unity-Technologies/Change-name-of-supportOnlyForward
7 年前
ShaderGraph
Fixes for Unlit, view direction and screen position.
7 年前
Shadows
Run code formatter.
7 年前
Sky
Run code formatter.
7 年前
AssetPostProcessors.meta
Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED)
7 年前
BaseUI.cs
Run code formatter.
7 年前
BaseUI.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
BuildPlayer.meta
HDRP: Add build processor to reject unsupported build
7 年前
Camera.meta
[HDCameraEditor] (wip)
7 年前
Decal.meta
Update decal menu
7 年前
EditorRenderPipelineResources.meta
[ReflectionProbeEditor] Moved resources
7 年前
HDAssetFactory.cs
HDRP: PreIntegratedFDG material as resource
7 年前
HDAssetFactory.cs.meta
Moved asset/resources editor code out of runtime classes
7 年前
HDBaseEditor.cs
Run code formatter.
7 年前
HDBaseEditor.cs.meta
Full SSS refactor
7 年前
HDEditorCLI.cs
Run code formatter.
7 年前
HDEditorCLI.cs.meta
Added CLI utility to reset material keywords
7 年前
HDEditorUtils.cs
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
HDEditorUtils.cs.meta
Moved editor code from HDUtils to HDEditorUtils
7 年前
HDRenderPipelineMenuItems.cs
Run code formatter.
7 年前
HDRenderPipelineMenuItems.cs.meta
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
HDShaderIncludePaths.cs
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
HDShaderIncludePaths.cs.meta
Export proper shader paths for HD / LW
7 年前
Lighting.meta
First draft of new light editor
7 年前
Material.meta
Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files)
7 年前
RenderLoopSettings.meta
[HDCameraEditor] Refactored UI Framework
7 年前
ShaderGraph.meta
Move HD sub-shader into HD package
7 年前
Shadows.meta
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
7 年前
Sky.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
UpgradeStandardShaderMaterials.cs
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
UpgradeStandardShaderMaterials.cs.meta
Material Upgrader support first pass
8 年前
cli.ps1
Added CLI utility to reset material keywords
7 年前
cli.ps1.meta
Added CLI utility to reset material keywords
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef
Fix paths and imports for HD sub-shader
7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前