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GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
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Terrain Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
Core.hlsl Merge branch 'master' into lw/bugfixes 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
DepthCopy.hlsl Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
DepthCopy.hlsl.meta Moved depth copying to an include file. 7 年前
Input.hlsl Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurfaceCommon.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
InputSurfacePBR.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfacePBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceSimple.hlsl Fixed compilation in SimpleLighting on gles2 7 年前
InputSurfaceSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceUnlit.hlsl Moved includes to the top where it made sense. 7 年前
InputSurfaceUnlit.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Lighting.hlsl Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassDepthOnly.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassLit.hlsl excluding world pos interpolater after merge 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
LightweightPassLitSimple.hlsl.meta Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
LightweightPassMetaCommon.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassMetaCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassMetaPBR.hlsl Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaPBR.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassMetaSimple.hlsl Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
LightweightPassMetaSimple.hlsl.meta Fixed broken shadergraph LW PBR shader template. 7 年前
LightweightPassShadow.hlsl Refactored the common code to not depend on specific global variable names. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Fixed particles color modes. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
ParticlesPBR.hlsl fixed particles alpha discard and modulate 7 年前
ParticlesPBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Shadows.hlsl shadow strength already account for attenuation in non shadow casting lights. 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前