您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
..
Editor Merge pull request #573 from Unity-Technologies/Unity-2017.3 7 年前
Resources Merge branch 'shader-include-paths-2' 7 年前
SSSProfile Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
ShaderPass Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs merge unity 2017.3 7 年前
Lit.cs.hlsl Renamed opacity mask to transmittance mask 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Merge branch 'master' into shader-include-paths-2 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Merge branch 'shader-include-paths-2' 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl Merge branch 'master' into shader-include-paths-2 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Change shader include paths to take advantage of Core being an include path now 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl merge unity 2017.3 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Fix a regression in the tessellation code 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl merge unity 2017.3 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Replace GetViewShiftedNormal() with GetViewReflectedNormal() 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Merge branch 'shader-include-paths-2' 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Update the precomputed magnitude table for the Disney Diffuse 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
SubsurfaceScatteringSettings.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
SubsurfaceScatteringSettings.cs.hlsl Clean up the volumetric lighting code 7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta Clean unused file, generate correct file and fix editor issue for SSS 7 年前
SubsurfaceScatteringSettings.cs.meta Full SSS refactor 7 年前