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GitHub 2998dd35 Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
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API Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
API.meta First set of files 8 年前
AreaLighting.hlsl Orthonormalize TBN 8 年前
AreaLighting.hlsl.meta HDRenderLoop: Add area light support, first draft 8 年前
BSDF.hlsl Precompute IBL light sample directions 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl Precompute IBL samples on GPU 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl HDRenderPipeline: More work on tesselation 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
CommonMaterial.hlsl HDRenderPipeline: Draft to work at home 8 年前
CommonMaterial.hlsl.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
CommonShadow.hlsl HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
CommonShadow.hlsl.meta HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Debug.hlsl HDRenderLoop: First almost working version of tile from FPTL 8 年前
Debug.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
EntityLighting.hlsl Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
EntityLighting.hlsl.meta HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Fibonacci.hlsl Add more Fibonacci numbers 8 年前
Fibonacci.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
Filtering.hlsl HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
Hammersley.hlsl Clean up 8 年前
Hammersley.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
ImageBasedLighting.hlsl Rename to 'iblGgxSamples' to 'ggxIblSamples' 8 年前
ImageBasedLighting.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
Packing.hlsl Fixed a number of compilation issue with PS4. 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl Rename Hammersley and Fibonacci files 8 年前
Sampling.hlsl.meta First set of files 8 年前
Tessellation.hlsl HDRenderPipeline: Add worldViewFrustrum cull to tesselation 8 年前
Tessellation.hlsl.meta Add LW SRP into material graph 7 年前