您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
..
Builtin Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 6 年前
Decal Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
DiffusionProfile Run code formatter. 6 年前
GGXConvolution Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
LTCAreaLight Merge pull request #1476 from Unity-Technologies/StackLit2 6 年前
LayeredLit Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Lit Merge branch 'master' into tests/hdrp/distortion 6 年前
PreIntegratedFGD Merge branch 'master' into tests/hdrp/distortion 6 年前
StackLit Merge branch 'master' into tests/hdrp/distortion 6 年前
SubsurfaceScattering Fix issue with asset processor 6 年前
Unlit Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 6 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Run code formatter. 6 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 6 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Material.hlsl Created StackLit material. 6 年前
Material.hlsl.meta First set of files 8 年前
MaterialEvaluation.hlsl Factor Lit and StackLit code 6 年前
MaterialEvaluation.hlsl.meta Factor Lit and StackLit code 6 年前
MaterialUtilities.hlsl HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl HDRP: Fix issue with Vulkan and wrong normal (same as metal) 6 年前
NormalBuffer.hlsl.meta Fix various compilation error 6 年前
NormalBufferManager.cs Add normalBufferManagement 6 年前
NormalBufferManager.cs.meta Add normalBufferManagement 6 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 6 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 7 年前
StackLit.meta Created StackLit material. 6 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前