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GitHub 0eec5e4e Merge pull request #95 from Unity-Technologies/node-validate-current 7 年前
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MakeSubgraph Merge pull request #95 from Unity-Technologies/node-validate-current 7 年前
ColorBalanceNode.cs Comment out old artistic nodes 7 年前
ColorBalanceNode.cs.meta Color balance 8 年前
ConvolutionFilterNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
ConvolutionFilterNode.cs.meta Convolve filter v1 (WIP) 8 年前
CustomCodeNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
CustomCodeNode.cs.meta We now have a Custom Code Node 8 年前
GradientField.cs Fix compiler warnings :) 7 年前
GradientField.cs.meta Gradient node 8 年前
GradientWrapper.cs Run `hg format` on repository 7 年前
GradientWrapper.cs.meta Gradient node 8 年前
IFNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
IFNode.cs.meta Added an IF node 8 年前
LevelsNode.cs Comment out old artistic nodes 7 年前
LevelsNode.cs.meta Step1 for LevelNode 8 年前
MakeSubgraph.meta reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
ParallaxNode.cs Comment out old nodes 7 年前
ParallaxNode.cs.meta Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
UVTriPlanar.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
UVTriPlanar.cs.meta Texture Asset node and sampler2D input/output type 8 年前
VertexInterpolatorNode.cs Comment out vertex interpolator node 7 年前
VertexInterpolatorNode.cs.meta Preliminary vertex shader support 7 年前