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Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
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AACheckerBoard3dNode.cs Run `hg format` on repository 7 年前
AACheckerBoard3dNode.cs.meta Adding 3d checkerboard & 3d output from sphere dent 8 年前
AACheckerBoardNode.cs Run `hg format` on repository 7 年前
AACheckerBoardNode.cs.meta Custom node with switchable inputs, warp node types and AA checkerboard 8 年前
MultiLayerParallaxNode.cs Run `hg format` on repository 7 年前
MultiLayerParallaxNode.cs.meta MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes 8 年前
POMNode.cs Run `hg format` on repository 7 年前
POMNode.cs.meta parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling). 8 年前
ScatterNode.cs Run `hg format` on repository 7 年前
ScatterNode.cs.meta Scatter node (not ready for use) 8 年前
SphereWarpNode.cs Run `hg format` on repository 7 年前
SphereWarpNode.cs.meta Custom node with switchable inputs, warp node types and AA checkerboard 8 年前
SphericalIndentationNode.cs Run `hg format` on repository 7 年前
SphericalIndentationNode.cs.meta SphericalIndentation node, and adding ability to source shader globals in Any nodes 8 年前
ToggleNode.cs Run `hg format` on repository 7 年前
ToggleNode.cs.meta Remap node fix, beginning of toggle node 8 年前
VertexNormalNode.cs Run `hg format` on repository 7 年前
VertexNormalNode.cs.meta Adding vertex normal input node 8 年前