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Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
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Editor Run `hg format` on repository 7 年前
Keep Add pre-split to TextureSamplerNode (#60) 7 年前
Kill Preliminary vertex shader support 7 年前
ChannelBlendNode.cs Run `hg format` on repository 7 年前
ChannelBlendNode.cs.meta Adding ChannelBlend node 8 年前
CommonMatrixType.cs Run `hg format` on repository 7 年前
CommonMatrixType.cs.meta Added matrix common and ops 8 年前
ConstantType.cs Run `hg format` on repository 7 年前
ConstantType.cs.meta Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
Editor.meta Remap node fix, beginning of toggle node 8 年前
FractalNode.cs Run `hg format` on repository 7 年前
FractalNode.cs.meta Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
FunctionNAddNode.cs Run `hg format` on repository 7 年前
FunctionNAddNode.cs.meta Adding the Add node with dynamic inputs and respective presenter (W.I.P) 8 年前
FunctionNInNOut.cs Run `hg format` on repository 7 年前
FunctionNInNOut.cs.meta Adding dynamic size function wrapper 8 年前
Keep.meta tidy up new nodes for upgrading. 7 年前
Kill.meta tidy up new nodes for upgrading. 7 年前