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Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
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CoreResources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Debugging Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Gizmo Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI 6 年前
IncludePaths Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Shadow Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 7 年前
TextureCombiner Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Volume Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
CameraEditorUtils.cs Run code formatter. 7 年前
CameraEditorUtils.cs.meta [HDCameraEditor] Moved Camera utilities to Core 7 年前
CoreEditorDrawers.cs Run code formatter. 7 年前
CoreEditorDrawers.cs.meta Added drawers 7 年前
CoreEditorStyles.cs Run code formatter. 7 年前
CoreEditorStyles.cs.meta CoreEditorUtils additions 7 年前
CoreEditorUtils.cs Clean CoreEditorUtils unused method 6 年前
CoreEditorUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
CoreResources.meta Move resources outside of resource folder 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
FilterWindow.cs [Breaking] Moved volume components & profiles to disk-based assets 7 年前
FilterWindow.cs.meta Added "add component overrides" button in volume UI 7 年前
Gizmo.meta Moving Gizmo6FacesBox to Editor folder 6 年前
IncludePaths.meta Bump version + Various fixes for assembly definition files: 7 年前
MaterialUpgrader.cs Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button 7 年前
MaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
PropertyFetcher.cs Run code formatter. 7 年前
PropertyFetcher.cs.meta Update lightweight pipeline / SRP version 7 年前
ShaderGenerator.meta moved editor-specific shader generator code to an Editor folder 8 年前
Shadow.meta Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
TextureCombiner.meta Upgrade material upgrader 7 年前
Unity.RenderPipelines.Core.Editor.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.Core.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Volume.meta Generic volume framework 7 年前
XRGraphicsConfigDrawer.cs Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
XRGraphicsConfigDrawer.cs.meta Refiled XRGraphicsConfig and protected editor-only sections to enable 6 年前