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sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
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AudioManager.asset Initial ScriptableRenderLoop 8 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 8 年前
DynamicsManager.asset Initial ScriptableRenderLoop 8 年前
EditorBuildSettings.asset Explicit tile coordinates in GetPositionInput. 8 年前
EditorSettings.asset Initial ScriptableRenderLoop 8 年前
GraphicsSettings.asset HDRenderPipeline: update Asset (revert size of atlas to 4096) 8 年前
InputManager.asset Automatically add required inputs for debug menu. 8 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 8 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 8 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 8 年前
ProjectSettings.asset create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
ProjectVersion.txt HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
QualitySettings.asset new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
TagManager.asset Added 2D Test Scene 8 年前
TimeManager.asset Initial ScriptableRenderLoop 8 年前
UnityConnectSettings.asset More work 8 年前