您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira 6c2f7107 Fixed light intensity issue that was causing lights to be saturated. 7 年前
..
Editor Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Materials Added Lightweight PBR Sphere Test Scene 7 年前
Shaders Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs Fixed light intensity issue that was causing lights to be saturated. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前