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Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
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LightweightParticlesAdd.shader Refactored LD to Lightweight 8 年前
LightweightParticlesAdd.shader.meta Added particles to lowend upgrader. 8 年前
LightweightParticlesMultiply.shader Refactored LD to Lightweight 8 年前
LightweightParticlesMultiply.shader.meta Added particles to lowend upgrader. 8 年前
LightweightPipeline.shader Added multiple lights support to LightweightStandardShader. 7 年前
LightweightPipeline.shader.meta Add LW SRP into material graph 7 年前
LightweightPipelineBRDF.cginc Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
LightweightPipelineBRDF.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineCore.cginc Fixed some compiler errors in shader. 7 年前
LightweightPipelineCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineInput.cginc Fixed some compiler errors in shader. 7 年前
LightweightPipelineInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineLighting.cginc Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
LightweightPipelineLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineShadows.cginc Added multiple lights support to LightweightStandardShader. 7 年前
LightweightPipelineShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightSpritesDefault.shader Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
LightweightSpritesDefault.shader.meta Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
LightweightStandardShader.shader Added shadow caster pass to lightweight standard shader. 7 年前
LightweightStandardShader.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前