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AbstractMaterialGraph.cs
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Updated with the PR feedback
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6 年前 |
AbstractMaterialGraph.cs.meta
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[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
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8 年前 |
AbstractMaterialGraphAsset.cs
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Remove unused imports in entire solution
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7 年前 |
AbstractMaterialGraphAsset.cs.meta
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Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
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8 年前 |
AbstractShaderProperty.cs
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Merge branch 'master' into editable-property-reference-names
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6 年前 |
AbstractShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
BitangentMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
BitangentMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
BooleanMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
BooleanMaterialSlot.cs.meta
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Boolean node and type (part 1)
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7 年前 |
BooleanShaderProperty.cs
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Merge pull request #325 from Unity-Technologies/node-settings
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6 年前 |
BooleanShaderProperty.cs.meta
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Boolean node and type (part 1)
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7 年前 |
ColorMaterialSlot.cs
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Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
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6 年前 |
ColorMaterialSlot.cs.meta
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Color slots (a vec4 slot with a different input control)
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7 年前 |
ColorRGBMaterialSlot.cs
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Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
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6 年前 |
ColorRGBMaterialSlot.cs.meta
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Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
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7 年前 |
ColorShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
ColorShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
CubemapInputMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
CubemapInputMaterialSlot.cs.meta
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Added Cubemap nodes
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7 年前 |
CubemapMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
CubemapMaterialSlot.cs.meta
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Added Cubemap nodes
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7 年前 |
CubemapShaderProperty.cs
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Run code formatter.
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6 年前 |
CubemapShaderProperty.cs.meta
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Added Cubemap nodes
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7 年前 |
DynamicMatrixMaterialSlot.cs
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Run code formatter.
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6 年前 |
DynamicMatrixMaterialSlot.cs.meta
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Preliminary work on Dynamic Matrix
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7 年前 |
DynamicValueMaterialSlot.cs
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Run code formatter.
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6 年前 |
DynamicValueMaterialSlot.cs.meta
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First pass dynamic Multiply node
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7 年前 |
DynamicVectorMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
DynamicVectorMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
GradientInputMaterialSlot.cs
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Run code formatter.
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6 年前 |
GradientInputMaterialSlot.cs.meta
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Add changes from previous branch
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7 年前 |
GradientMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
GradientMaterialSlot.cs.meta
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Add changes from previous branch
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7 年前 |
GradientShaderProperty.cs
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Run code formatter.
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6 年前 |
GradientShaderProperty.cs.meta
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Add changes from previous branch
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7 年前 |
IMaterialGraphAsset.cs
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Remove unused imports in entire solution
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7 年前 |
IMaterialGraphAsset.cs.meta
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[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
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8 年前 |
IMaterialSlotHasValue.cs
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Fix up linar / gamma state of color nodes when they get inlined.
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7 年前 |
IMaterialSlotHasValue.cs.meta
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Fix up linar / gamma state of color nodes when they get inlined.
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7 年前 |
IShaderGraph.cs
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Fix concrete slots not being initialized.
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7 年前 |
IShaderGraph.cs.meta
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Merge branch 'exposed-prop-subgraph'
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7 年前 |
IShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
IShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
MaterialGraph.cs
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For final shader generation use the master node.
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7 年前 |
MaterialGraph.cs.meta
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[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
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8 年前 |
MaterialGraphAsset.cs
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Use helper function to figure out if we have warnings or errors.
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7 年前 |
MaterialGraphAsset.cs.meta
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Merge pull request #144 (Upgrade to use new shader library)
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7 年前 |
MaterialSlot.cs
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Rename PropertyType.Texture to Texture2D
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6 年前 |
MaterialSlot.cs.meta
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[Material Graph]Refactoring graph architecture.
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8 年前 |
Matrix2MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Matrix2MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Matrix2ShaderProperty.cs
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Run code formatter.
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6 年前 |
Matrix2ShaderProperty.cs.meta
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
Matrix3MaterialSlot.cs
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Run code formatter.
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6 年前 |
Matrix3MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Matrix3ShaderProperty.cs
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Run code formatter.
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6 年前 |
Matrix3ShaderProperty.cs.meta
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
Matrix4MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Matrix4MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Matrix4ShaderProperty.cs
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Run code formatter.
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6 年前 |
Matrix4ShaderProperty.cs.meta
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
MatrixShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
MatrixShaderProperty.cs.meta
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
NormalMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
NormalMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
PositionMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
PositionMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Precision.cs
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BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
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7 年前 |
Precision.cs.meta
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[shader graph]Data refactor 3
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8 年前 |
PreviewMode.cs
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Rebuild previous branch (see comments)
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6 年前 |
PreviewMode.cs.meta
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[shader graph]Data refactor 3
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8 年前 |
PreviewProperty.cs
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Rename PropertyType.Texture to Texture2D
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6 年前 |
PreviewProperty.cs.meta
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[shader graph]Data refactor 3
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8 年前 |
SamplerStateMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
SamplerStateMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
SamplerStateShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
SamplerStateShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
ScreenPositionMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
ScreenPositionMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
SerializableCubemap.cs
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
SerializableCubemap.cs.meta
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Added Cubemap nodes
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7 年前 |
SerializableGuid.cs
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Make nodes spawn in the center of the view when copied from another graph
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6 年前 |
SerializableGuid.cs.meta
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Merge branch 'exposed-prop-subgraph'
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7 年前 |
SerializableMesh.cs
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Run code formatter.
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6 年前 |
SerializableMesh.cs.meta
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Add SerializableMesh
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7 年前 |
SerializableTexture.cs
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
SerializableTexture.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
SerializableTextureArray.cs
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Run code formatter.
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6 年前 |
SerializableTextureArray.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
ShaderGraphRequirements.cs
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Run code formatter.
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6 年前 |
ShaderGraphRequirements.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
SpaceMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
SpaceMaterialSlot.cs.meta
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Rename package folder to match package name
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7 年前 |
TangentMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
TangentMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Texture2DArrayInputMaterialSlot.cs
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Run code formatter.
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6 年前 |
Texture2DArrayInputMaterialSlot.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture2DArrayMaterialSlot.cs
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Run code formatter.
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6 年前 |
Texture2DArrayMaterialSlot.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture2DArrayShaderProperty.cs
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Run code formatter.
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6 年前 |
Texture2DArrayShaderProperty.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture2DInputMaterialSlot.cs
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Rename PropertyType.Texture to Texture2D
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6 年前 |
Texture2DInputMaterialSlot.cs.meta
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Rename package folder to match package name
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7 年前 |
Texture2DMaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Texture2DMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Texture3DInputMaterialSlot.cs
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Run code formatter.
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6 年前 |
Texture3DInputMaterialSlot.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture3DMaterialSlot.cs
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Run code formatter.
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6 年前 |
Texture3DMaterialSlot.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture3DShaderProperty.cs
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
Texture3DShaderProperty.cs.meta
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Add first pass Texture2DArray and Texture3D support
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6 年前 |
TextureSamplerState.cs
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Add missing Sampler State types
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7 年前 |
TextureSamplerState.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
TextureShaderProperty.cs
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Rename PropertyType.Texture to Texture2D
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6 年前 |
TextureShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
UVMaterialSlot.cs
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Run code formatter.
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6 年前 |
UVMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Vector1MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Vector1MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Vector1ShaderProperty.cs
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Run code formatter.
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6 年前 |
Vector1ShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
Vector2MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Vector2MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Vector2ShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
Vector2ShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
Vector3MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Vector3MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Vector3ShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
Vector3ShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
Vector4MaterialSlot.cs
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Rebuild previous branch (see comments)
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6 年前 |
Vector4MaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
Vector4ShaderProperty.cs
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Add copy function in IShaderProperty, and implement this in all property classes
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6 年前 |
Vector4ShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
VectorShaderProperty.cs
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Fix for issue #222
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7 年前 |
VectorShaderProperty.cs.meta
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Move graph things from Runtime to Editor
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7 年前 |
VertexColorMaterialSlot.cs
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Fix per-stage requirements and translations part 1
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6 年前 |
VertexColorMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |
ViewDirectionMaterialSlot.cs
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Run code formatter.
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6 年前 |
ViewDirectionMaterialSlot.cs.meta
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Add specific material slot types and port code generation node to use them.
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7 年前 |