您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
..
Camera Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 7 年前
Decal Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 7 年前
EditorRenderPipelineResources HDRenderPipeline: Update relfection probe view shader to be at the norme 7 年前
Lighting HDRenderPipeline: Update dirty flags for GI on lightEditor 7 年前
Material Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
RenderLoopSettings Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 7 年前
Sky Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
BaseUI.cs [PlanarReflection] fixed mirrored position 7 年前
BaseUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Decal.meta Update decal menu 7 年前
EditorRenderPipelineResources.meta [ReflectionProbeEditor] Moved resources 7 年前
HDAssetFactory.cs Rename /Graphics/ to /Rendering/ in menu 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Full SSS refactor 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineMenuItems.cs Rename /Graphics/ to /Rendering/ in menu 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
HDShaderIncludePaths.cs Fix incorrect namespace. 7 年前
HDShaderIncludePaths.cs.meta Export proper shader paths for HD / LW 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderLoopSettings.meta [HDCameraEditor] Refactored UI Framework 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
UpgradeStandardShaderMaterials.cs HDRenderPipeline: Fix naming issue 7 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前