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sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
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D3D11.hlsl HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
D3D11.hlsl.meta First set of files 8 年前
D3D11_1.hlsl Refactor API validation code to actually check that each define is 8 年前
D3D11_1.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Validate.hlsl HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前