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sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
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ForwardRenderLoop fixed script compile errors in the standalone build 8 年前
HDRenderLoop HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
RenderPasses fix exception when not all active lights have shadows enabled 8 年前
ShaderLibrary HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
common Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
fptl choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
AdditionalLightData.cs Initial ScriptableRenderLoop 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoop.cs GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoopPicker.cs fixed script compile errors in the standalone build 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前